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Mobalytics

Jhin • build

champion classes marksman

Marksman

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

0% ap

100% ad

;

Bottom

Win  53.4%  Pick 25.9%  Ban 18.8%

DarkHarvest Eclipse

Win 56.7% • Default build

FleetFootwork Galeforce

Win 54.7% • Default build

FleetFootwork Galeforce

Win 54.7% • Default build

FleetFootwork Eclipse

Win 54.4% • Default build

Jhin Runes

Best runes for the selected Jhin build:

Domination
Precision

Summoner Spells

Core Items

Starting Items

Doran's Blade
Health Potion
Farsight Alteration

Early Items

Serrated Dirk

Core Items

Eclipse
The Collector
Boots of Swiftness

Full Build

Eclipse
The Collector
Boots of Swiftness
Rapid Firecannon
Infinity Edge
Lord Dominik's Regards

Situational Items

All

Mortal Reminder
Youmuu's Ghostblade
Edge of Night
Guardian Angel
Mercurial Scimitar
Stormrazor

Items vs heavy AP team

Rapid Firecannon
Mercurial Scimitar
Infinity Edge

Items vs heavy AD team

Rapid Firecannon
Guardian Angel
Infinity Edge

Jhin Skill order

Q
W
E
Recommended skill order for DarkHarvest Eclipse build:
JhinQ
JhinW
JhinE
JhinR
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Jhin Best lane matchups

Viktor

+ 564.3

GD@15

Brand

+ 334.8

GD@15

Seraphine

+ 283.4

GD@15

Jhin Worst lane matchups

Draven

- 87.6

GD@15

Ziggs

- 85.6

GD@15

Kalista

- 81.7

GD@15

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General information

Jhin Abilities

Description
Cooldowns

Whisper

Jhin_P
P

Jhin's Auto-attacks have an ammunition mechanic. Once he expends four rounds, he will reload over 2.5 seconds. The reload can be interrupted if you declare an attack or cast an ability. Jhin's 4th round will critically strike and is unstoppable. It deals bonus damage based on the target's missing health. Jhin also gets his attack speed converted to bonus attack damage and critical strikes grant Jhin movement speed based on his attack speed.

Dancing Grenade

JhinQ
Q

Launches a grenade at a target enemy, dealing physical damage. The canister can bounce up to 4 times (3 times after the first bounce) and will gain bonus damage per bounce if it kills a unit on each bounce.

Deadly Flourish

JhinW
W

Passive: Enemy champions who cross over an E or are damaged by him or his allied champions are marked for 4 seconds. Active: Jhin fires a narrow but long shot in the target direction that deals physical damage in a line until it collides with an enemy. Striking a marked target, roots them, and gives Jhin his Passive movement speed.

Captive Audience

JhinE
E

Passive: Jhin summons a Lotus Trap under every enemy champion he kills. He also stacks Lotus Trap charges, up to a maximum of 2. Active: Places a Lotus Trap at the target location which stealths and then arms after a second. It can last up to 180 seconds and grants a small area of vision around it. It will detonate if any champion walks on it while simultaneously marking them with your W Passive.

Curtain Call

JhinR
R

Jhin channels and reveals himself for a total of 10 seconds. He gains massive range and can cast his Curtain Call up to 4 times with a 1-second cooldown between casts. Every cast will make Jhin fire a round in the target direction that grants sight around the round's trajectory for 0.5 seconds and deals physical damage (which is increased based on missing health). The rounds slow them by 80% as well. The fourth shot will critically strike to deal bonus physical damage.

Basic combos

3 Shot 4

AA
AA
AA
JhinQ
Q
AA

Basic trading combo. Make sure you have 4 autos on the enemy, or 3 on the minion wave and the Q plus last auto on the enemy.

The Long Exchange

AA
JhinW
W
JhinE
E
AA
JhinQ
Q
AA

Throw your E slightly behind the enemy so they walk in it while they back away.

Quick tips to play Jhin

Keep a constant eye on how much ammo you have left when trying to fight. Do not commit to an extended trade when you have little to no ammo as you’ll be left reloading in the fight.
Try and consume your 4th shot on an enemy champion as the fourth shot deals tons of damage.
When casting your Ultimate Curtain CallR, make sure you’re in a safe position where the enemy cannot CC you or kill you while you’re standing still.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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