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Fighter
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
3 / 62
Role
Tier
Current tier
Win Rate
52.6
%
Pick Rate
2.5
%
Ban Rate
1.1
%
Urgot Build
Most Popular
Win Rate 61.3% based on 5 313 matches
Import this build directly into your game client:
Win Rate 61.3%
Most Popular
61.3%Optional
58.9%Gnar
60.7%Riven
67.7%Garen
51.8%Sips
48.6%Jesu
72.2%Johnny
50.0%D
F
Starter ItemsTime Target
@ 15 sec
Early Items
@ 4 min
Core Items
@ 22 min
Full Build
E
W
Q
Skills
Each of his six legs conceal a shotgun that covers an arc. Each of them has one shell and an individual reload timer. The next auto-attack on-hit will cause that specific shotgun to fire, dealing physical damage to enemies in a cone.
Launches a canister at the target location which explodes after it lands, dealing physical damage, and slowing all enemies hit for 1.25 seconds.
Passive: Abilities apply purge to enemy champions for 5 seconds. Only one enemy can be marked at a time.
Active: Gets ghosted and can autonomously attack the nearest enemy with fixed attack speed. This ability prioritizes champions marked with Purge, refreshing it with every attack. Urgot can attack while moving with reduced movement speed while gaining slow resistance. On re-casting this ability, Purge will be ended early.
Shield himself and dashes in the target direction, dealing physical damage to all enemies in the way while knocking them aside. This can go over walls. On coming in contact with an enemy champion, he stuns them and flings them to a location behind him.
Fires a drill in the target direction that impales the first enemy champion struck, and deals physical damage to them. Such units are revealed and slowed. If the target is below 25% of their maximum health, this ability can be cast again, doing so will result in Urgot suppressing them, revealing them, and then pulling the target toward himself, ultimately executing the target with the grinder in his stomach. Only killing Urgot can interrupt this ability, and if someone is executed, enemy units near Urgot will be feared and slowed.
Your Fear Beyond Death R is slow-moving and easily dodgeable. Wait until the enemy has either used Flash, their escape ability or until they are close by before throwing it out.
In team fights, activate your Ultimate R on the target your allies are focusing down to make it easier for you to execute them. Be prepared to use Flash so other nearby enemies get feared.
Continuously move and kite the enemy to get more damage down onto them with your Passive’s explosive legs.
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