Urgot · Guide




Power Spike (Early, Mid, Late)


Damage Type

0% AP

100% AD

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Urgot Strengths & Weaknesses

Very strong level one due to his shotgun knees. He can 100 to 0 any enemy champion by running circles around them if they are careless, and get an early lead.

His Ultimate Fear Beyond DeathR allows him to be an excellent tank buster during late-game fights. It also acts as a great finisher from a large range, especially on unsuspecting enemies.

His early game is quite strong which is only increased once he gets his Ultimate Fear Beyond DeathR. The strength also increases once he manages to get his first two items.


He becomes vulnerable when his Corrosive ChargeQ and DisdainE are down in the lane. Besides that, he is susceptible to poke in the lane if he happens to be against a ranged laner.

Falls off during the late game due to his enemies building defensive items and such. Besides that, his Ultimate Fear Beyond DeathR can easily be cleansed with a Quicksilver Sash, thereby negating the threat of the ability.

Extremely immobile when his DisdainE is down, arguably making it the best time to trade with him. Even in team fights, if he tries to go in with this ability, he can be finished off quickly.

Game plan
Early game
0 - 15 min
Urgot is Strong

Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. You may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

Mid game
15 - 25 min
Urgot is Strong

Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate Fear Beyond DeathR is down.

Group with your team when your Ultimate Fear Beyond DeathR is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate Fear Beyond DeathR.

Peel for your allies in team fights. As you’re a tank, you’re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

Late game
25+ min
Urgot is Average

Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

Power Spikes
Early game0 - 15 min

His DisdainE allows him to punish the mispositioned target. Combined with his Corrosive ChargeQ, it will make escaping very hard for Urgot's target.

Urgot's PurgeW is a very potent ability and forms the core of his damage. He should be able to burst enemies down with ease.

Getting his Ultimate Fear Beyond DeathR is a significant power spike in the game. It is a really great finishing move but can also be used to disrupt a team fight.

Mid game15 - 25 min

He excels at zoning out enemies with his Corrosive ChargeQ and Passive. This should make him very powerful during neutral objective fights.

His PurgeW will come in very handy during this phase of the game. He should be able to kill anyone he manages to get his hands on with that ability.

Urgot should scale up really well with his items. He can also use his DisdainE to set death brushes and secure picks on enemies.

Late game25+ min

His Ultimate Fear Beyond DeathR can be used quite frequently now due to its lower cooldown. It should help his team during team fights.

Urgot's Corrosive ChargeQ is a potent pick tool during this phase of the game. It should allow him to slow multiple targets, which will allow his allies to follow up on the slow.

He will have to act as a front liner for his team if he is a bit behind. His tankiness and DisdainE should allow him to completely peel for his carries.

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