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Power Spike (Early, Mid, Late)
32 / 62
Win Rate 60.5% based on 712 matches
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Win Rate 60.5%
Highest Win Rate62.2%
Starter ItemsTime Target
@ 14 sec
@ 4 min
@ 20 min
Generates a Ferocity stack on casting an auto-attack. On reaching 4 stacks, his next basic ability will be empowered, which will grant an additional cast of this ability along with bonus Movement Speed for 1.5 seconds. It will also empower some of your abilities but will consume all the Ferocity stacks. The stacks are lost if Rengar is out of combat for 8 seconds.
When hiding in a brush, Rengar's auto-attacks gain a pounce range. On attacking a target, he will leap to that target and attack them. This effect lasts for 0.25 even after leaving a brush but is lost immediately if he casts Flash. Leaping with no Ferocity stacks generates 1 Ferocity stack.
Bonetooth Necklace: Taking down an enemy within 1.5 seconds of damaging them will grant you a trophy per unique champion, up to 5. These trophies grant bonus AD per stack.
The next two auto-attacks within 3 seconds gain bonus attack speed. These attacks are unstoppable and gain bonus range while dealing bonus physical damage.
Empowered: Deals bonus physical damage and gains increased bonus attack speed.
Let's out a roar, dealing magic damage to all nearby enemies and healing himself for 50% of the damage he has taken in the last 1.5 seconds.
Empowered: The magic damage is modified and cleanses Rengar of all crown control.
Throws a bola in the target direction, dealing physical damage to the first enemy hit and slowing them for 1.75 seconds.
Empowered: Physical damage is modified and roots its target for 1.75 seconds.
Camouflages himself and gains Unseen Predator (brush Passive) for the remaining duration. His next auto-attack will make him deal bonus physical damage and reduce the target's armor for 4 seconds. Nearby enemy champions will be alerted to Rengar's presence.
During the mid-game, try and take out targets with your Ultimate R that are away from their team or isolated. Catching someone out before a major team fight or objective spawns is a great way of getting an advantage.
Dominate the lane by hugging the topside bushes and pouncing on the enemy laner whenever they walk forward to last hit. Getting an early kill will make the laning phase much easier.
Post 6, if the enemy laner is playing safe or if you’re unable to kill them anymore, make use of your Ultimate R by roaming to another lane and killing them with the help from your allies.
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