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Marksman
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
1 / 28
Role
Tier
Current tier
Win Rate
51.6
%
Pick Rate
9.8
%
Ban Rate
3.4
%
Most Popular
Win Rate 55.5% based on 5 062 matches
Import this build directly into your game client:
Win Rate 55.5%
Most Popular
55.5%Highest Win Rate
56.5%Kai'Sa
50.5%Ezreal
57.1%Vayne
53.9%ForellenLord
80.0%D
F
Starter ItemsTime Target
@ 15 sec
Early Items
@ 5 min
Core Items
@ 21 min
Full Build
Q
W
E
Skills
Jhin's Auto-attacks have an ammunition mechanic. Once he expends four rounds, he will reload over 2.5 seconds. The reload can be interrupted if you declare an attack or cast an ability.
Jhin's 4th round will critically strike and is unstoppable. It deals bonus damage based on the target's missing health.
Jhin also gets his attack speed converted to bonus attack damage and critical strikes grant Jhin movement speed based on his attack speed.
Launches a grenade at a target enemy, dealing physical damage. The canister can bounce up to 4 times (3 times after the first bounce) and will gain bonus damage per bounce if it kills a unit on each bounce.
Passive: Enemy champions who cross over an E or are damaged by him or his allied champions are marked for 4 seconds.
Active: Jhin fires a narrow but long shot in the target direction that deals physical damage in a line until it collides with an enemy. Striking a marked target, roots them, and gives Jhin his Passive movement speed.
Passive: Jhin summons a Lotus Trap under every enemy champion he kills. He also stacks Lotus Trap charges, up to a maximum of 2.
Active: Places a Lotus Trap at the target location which stealths and then arms after a second. It can last up to 180 seconds and grants a small area of vision around it. It will detonate if any champion walks on it while simultaneously marking them with your W Passive.
Jhin channels and reveals himself for a total of 10 seconds. He gains massive range and can cast his Curtain Call up to 4 times with a 1-second cooldown between casts.
Every cast will make Jhin fire a round in the target direction that grants sight around the round's trajectory for 0.5 seconds and deals physical damage (which is increased based on missing health). The rounds slow them by 80% as well. The fourth shot will critically strike to deal bonus physical damage.
Keep a constant eye on how much ammo you have left when trying to fight. Do not commit to an extended trade when you have little to no ammo as you’ll be left reloading in the fight.
Try and consume your 4th shot on an enemy champion as the fourth shot deals tons of damage.
When casting your Ultimate R, make sure you’re in a safe position where the enemy cannot CC you or kill you while you’re standing still.
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