Heimerdinger gains 20% bonus movement speed while near allied turrets or his Q turrets.
H-28 G Evolution Turret
PASSIVE: Heimerdinger periodically stocks a Turret Kit, up to a maximum of 3.
ACTIVE: Heimerdinger deploys an H-28G Evolution Turret at the target location.
Up to 3 H-28G Evolution Turrets can be deployed at a time, and deploying a fourth turret destroys the oldest one.
Upgrade: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.
Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits. Enemies can be hit by multiple rockets, with each one beyond the first dealing reduced damage.
Upgrade: Heimerdinger launches 4 waves of rockets in quick succession, each rocket dealing magic damage. Enemy champions and monsters are dealt reduced damage from rockets beyond the first, and further reduced beyond the fifth.
CH-2 Electron Storm Grenade
Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and slowing them by 35% for 2 seconds. If the grenade hits an enemy champion all Q turrets near it will gain 100% beam charge. Enemies at the center of the grenade will be stunned for 1.5 seconds.
Upgrade: Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times, exploding each time at twice the radius.
Enemy champions can only be damaged once per cast, but can be slowed and stunned multiple times.
Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form, modifying its damage and making it free to cast.
Upgrade can be recast after 3 seconds.
Recast: Heimerdinger ends Upgrade and puts it on a 3-second cooldown.
Land your E and then place a turret. Use your W after for extra damage.
Land your E on the enemy and then throw out your W. Bonus points if your E landed inside of your Turrets (Q).
Use your Ultimate and upgrade your E. Then throw out your E in the direction of the enemy. Once you land the stun, use your W for extra damage.
Quick tips to play Heimerdinger
Set up your Turrets Q before the laning phase starts to save mana early and to get the first push.
Fight the enemy inside your Turret Q range. Do not fight outside them as you will miss out on extra damage.
Throw your bomb E just behind the enemy instead of their current position to increase the likelihood of you stunning them. Do this inside your Turret Q range for extra damage.
Get advanced combos, tips, and tricks
All this information will be available in the brand new "Guide" tab.