Rakan · Guide




Power Spike (Early, Mid, Late)


Damage Type

85% AP

15% AD

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Rakan Strengths & Weaknesses

Rakan has great mobility thanks to the items he picks up and his Battle DanceE, Grand EntranceW and The QuicknessR. His mobility is increased dramatically when laning with Xayah.

You have a great Ultimate The QuicknessR that is incredibly impactful in team fights. If you’re able to charm the whole enemy team, you will provide valuable time for your team to deal damage and win the fight.

Rakan is a great roaming champion. Look for roaming opportunities once you’ve picked up Boots of Mobility.


Rakan is super squishy and dies easily in team fights. As long as you’re able to use your abilities and CC key targets, you should be okay.

He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.

If you miss your Grand EntranceW or get CC’d once you go in, the enemy will be able to trade back with you. During the laning phase, this could be devastating if you go in at the wrong time.

Game plan
Early game
0 - 15 min
Rakan is Weak

Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Rakan is Strong

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Rakan is Average

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game0 - 15 min

His The QuicknessR is very efficient and unlocks his main playmaking potential in the lane.

Getting his The QuicknessR will allow him to chain his Grand EntranceW with his Battle DanceE to get out safely after an all-in.

Rakan's Ultimate The QuicknessR procurement will help him immensely with his playmaking potential.

Mid game15 - 25 min

Rakan can roam a lot during this phase of the game. Once he gets his Mobility Boots, he should be good to go.

Getting his Grand EntranceW maxed out should help him a lot in the game. The reduced cooldown should let him make frequent plays with ease.

He should use the fog of war to land his Grand EntranceW on targets. He can even use his Ultimate The QuicknessR in combination with it.

Late game25+ min

Rakan should be getting a bit tankier during this phase of the game due to his items. Even then, his Battle DanceE should help him a lot in escaping.

Due to the lower cooldown of his Ultimate The QuicknessR, Rakan should be able to all-in more frequently and make plays for his team.

Rakan's pick potential is still very high during this phase of the game. He should always eye the side waves to get kills for his team.

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