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Mobalytics

Ekko · Builds

Assassin

Assassin

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

4 / 69

Role

Mid

Tier

Current tier

S

Win Rate

51.6

%

Pick Rate

3.1

%

Ban Rate

4.3

%

Ekko Build

Mid  Patch 11.4

Most Popular

Win Rate 55.5% based on 11 891 matches

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Mobalytics

Win Rate 55.5%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

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Mobalytics

Highest Win Rate

57.2%
Matchup Specific
vs Champion
Win Rate

Katarina

55.1%

Yone

52.7%

Diana

49.9%
Top Players
Player name
Win Rate
I

Inugami

33.3%
H

Hydra

75.0%
4

4Sekkonds

16.7%
Runes
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Spells

D

F

Items

Starter ItemsTime Target

Corrupting Potion
Stealth Ward

@ 14 sec

Early Items

Hextech Alternator
Boots

@ 5 min

Core Items

Hextech Rocketbelt
Sorcerer's Shoes
Lich Bane

@ 22 min

Full Build

Hextech Rocketbelt
Sorcerer's Shoes
Lich Bane
Zhonya's Hourglass
Rabadon's Deathcap
Morellonomicon
Skill order

Q

E

W

Skills

Timewinder
Parallel Convergence
Phase Dive
Chronobreak
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Mejai's Soulstealer
Void Staff
Nashor's Tooth
Banshee's Veil
Cosmic Drive
Lich Bane
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Z-Drive Resonance
Z-Drive ResonanceP

Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters.

Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration.

Timewinder
TimewinderQ
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 1075

Ekko throws a projectile in the direction of his choice, dealing magic damage to enemies along its path. This projectile will return to Ekko with a higher speed after it reaches the maximum range. It will deal magic damage in both instances to all units in its path.

Parallel Convergence
Parallel ConvergenceW
Cooldown: 22 / 20 / 18 / 16 / 14 secondsCost: 30 / 35 / 40 / 45 / 50 manaRange: 1600

Passive: Ekko's auto-attacks deal bonus magic damage based on the target's missing health to enemies who are below 30% of their maximum health.

Active: Ekko's afterimage bats a device to the target location, which travels over 3 seconds and expands once it hits the ground. Enemies in the impact radius of this device will be slowed by 40% and will be visible to the enemy in the last 1 second only. If Ekko enters the expansion within the next 1.5 seconds after it lands, he gains a shield for 2 seconds and stuns any enemy within it for 2.25 seconds.

Phase Dive
Phase DiveE
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 325

Ekko dashes in the direction of his choice and causes his next auto-attack (within the next 3 seconds) to have bonus range. He will also blink to the target if he is within 125 range of them and will deal bonus magic damage to the same target.

Chronobreak
ChronobreakR
Cooldown: 110 / 80 / 50 secondsCost: 100 manaRange: 850

Passive: On unlocking his Ultimate, or when its Cooldown is lower than 4 seconds, Ekko gains a time-delayed afterimage of himself which tracks where he was 4 seconds ago.

Active: Ekko enters stasis and becomes immune to displacements as soon as he casts his Ultimate. He then heals himself and teleports back to his afterimage, dealing magic damage to surrounding enemies on arrival.

Quick tips to play Ekko

Use your TimewinderQ to push the minion wave when the enemy is inside the wave. This allows you to push and poke them at the same time.

Split push during the mid and late game if no team fights are occurring. Use your strong duelling potential to fight anyone who tries to stop you.

In team fights, look to flank the enemy with your Parallel ConvergenceW. Use your Parallel ConvergenceW from fog of war and then engage once it's about to activate. If your team is not in a position to follow up- don’t go in!

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Featured combo
Featured combo image
Parallel Convergence
W
Phase Dive
E
FlashF
EAA
Timewinder
Q
AA
AA

From long range, W your target and right before it lands E forward. Cancel the very end of the roll with Flash then AA to get in range for the stun, followed by Q AA AA

Hard
More info

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