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Ekko · Combos

Assassin

Assassin

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

All difficulties
Phase Dive
E
Timewinder
Q
Chronobreak
R
EAA
AA

To very quickly burst someone face checking you use E Q instantly, then R and AA.

Featured
Average
Featured
More info
Parallel Convergence
W
Phase Dive
E
FlashF
EAA
Timewinder
Q
AA
AA

From long range, W your target and right before it lands E forward. Cancel the very end of the roll with Flash then AA to get in range for the stun, followed by Q AA AA

Featured
Hard
Featured
More info
AA
Timewinder
Q
Phase Dive
E
FlashF
EAA

Your E roll animation can be cancelled with Flash. AA then instantly Q E. Cancel the roll with Flash and instantly AA.

Severe
More info
Parallel Convergence
W
Chronobreak
R
Phase Dive
E
EAA
Timewinder
Q
AA

Going through your W with R will still stun the target. W at your target then take 1 step into the where the circle will be, then leave before your opponent sees your W. As soon as your W lands R, then E towards your target so you can eAA Q AA.

Severe
More info
Phase Dive
E
Timewinder
Q
FlashF
EAA
AA

To execute from far away E then quickly Q and Flash right as you start the animation, then AA to dash and AA once more.

Hard
More info
Phase Dive
E
Parallel Convergence
W
Timewinder
Q
Chronobreak
R
EAA
AA
AA

If being chased E away, using W during its animation. Q back at your target upon finishing the roll, then right as your W is about to land R back and instantly AA.

Hard
More info
Timewinder
Q
Phase Dive
E
Chronobreak
R
EAA

To burst and hide your R animation, Q then walk away and as it's about to hit its return damage E and cast R mid animation then AA instantly

Average
More info
Timewinder
Q
Phase Dive
E
EAA
AA

Cancel your Q E animations by using Q on your target, then instantly E forward and AA.

Average
More info
Phase Dive
E
Parallel Convergence
W
EAA
Timewinder
Q
AA
AA
AA
AA

You can slightly hide your W animation with E. E forward, use W on your target then AA and Q on arrival. Continue to AA if the stun lands.

Average
More info
Parallel Convergence
W
Timewinder
Q
AA
Phase Dive
E
EAA
AA
AA
AA

If someone facechecks you lead with W then Q AA. E away from your target then AA to dash back to land the stun.

Easy
More info
Parallel Convergence
W
Phase Dive
E
Timewinder
Q
EAA
AA
AA

To all in an opponent before level 6, W your target and wait until it's about to proc. E forward and Q AA to gap close and trigger the stun.

Easy
More info
AA
Timewinder
Q
Phase Dive
E
EAA

While in melee range, trade with AA then instantly Q. Quickly use E away from your target only to go back in.

Easy
More info
Timewinder
Q
Phase Dive
E
EAA

Q and if both portions land E in and AA to proc the passive and retreat.

Easy
More info
Phase Dive
E
EAA
Timewinder
Q
AA

Your most basic trade will be to use E then AA as soon as you're done rolling, then quickly Q AA.

Easy
More info
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