We've added a new Expert Video guide for our S tier Spirit Sivir comp!
Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's health and attack scales off the star level of all the Cultist units.
Demon Lord Galio
Supreme Overlord Galio
Daredevils seek the thrill of the battle, dashing after every other attack. After every dash, they shield themselves for 10% of their max health and their next attack fires two shots, gaining Style. At max Style, they cast their spell.
Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, take reduced damage and deal bonus true damage for 6 seconds.
25% True Damage and Reduction
40% True Damage and Reduction
55% True Damage and Reduction
70% True Damage and Reduction
At the start of combat, the first 1/3/6 Dragonsoul allies to take damage receive the Dragon's Blessing. While blessed, the units gains bonus stats, and every 5th attack fires a blast of Dragonflames, dealing 40% of their target's maximum health in magic damage.
On death, this blessing passes to the closest Dragonsoul ally, empowering their first basic attack with Dragonflames.
40 Spell Power & Attack Speed
70 Spell Power & Attack Speed
140 Spell Power & Attack Speed
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.
15 Armor and Magic Resisance, 5 Attack Damage and Spell Power
20 Armor and Magic Resisance, 10 Attack Damage and Spell Power
30 Armor and Magic Resisance, 15 Attack Damage and Spell Power
Enlightened units generate more Mana.
50% More Mana
100% More Mana
150% More Mana
If an Exile has no adjacent allies at the start of combat, they gain extra bonuses.
A shield equal to 50% of their maximum health
And 80% Lifesteal
Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
Wins give a bonus orb with rare loot
Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas.
+50 AD and SP
+140 AD and SP
The first time a Spirit casts their spell, all allies gain Attack Speed.
20% Attack Speed
35% Attack Speed
When The Boss first drops to 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% Health and gives him 20% Attack Speed and Movemend Speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he will immediately return to combat.
The Boss is Here!