When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units' Star Levels.
The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
1000 Health, 100 Attack Damage
1300 Health, 130 Attack Damage
1600 Health, 160 Attack Damage
At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 60% bonus Ability Power. Each time a Coven Champion casts, 15% of the cost is bestowed upon the Coven Leader as mana.
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.
30% of Maximum Health
60% of Maximum Health
90% of Maximum Health
130% of Maximum Health
At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
In Hyper Roll, dragon eggs hatch a lot faster.
Dragon eggs are golden! Golden eggs hatch into even rarer loot
Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
30% Ability Power for Dragonslayers, 20% for the team
70% Ability Power for Dragonslayers, 50% for the team
Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.
30 Attack Damage & Ability Power
80 Attack Damage & Ability Power
140 Attack Damage & Ability Power
Hellions gain Attack Speed.
Whenever a Hellion dies, a Deoppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!
5% Attack Speed
50% Attack Speed
125% Attack Speed
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
30% Shield & 20% Damage
60% Shield & 30% Damage
90% Shield & 40% Damage
140% Shield & 50% Damage
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
30 Armor & Magic Resist, 30% Ability Power
50 Armor & Magic Resist, 50% Ability Power
70 Armor & Magic Resist, 70% Ability Power
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
Revive with 10% Health
Revive with 40% Health