menu

A.D.M.I.N.A.D.M.I.N.

A.D.M.I.N. programs a custom configuration per player each game.

2

[Initialize ADMIN cause and effect]

4

[Add another effect to the program]. Boost all tiers by 25%

6

Boost previous Tiers by 100%

Anima SquadAnima Squad

Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.

3

10% Attack Damage and 10 Ability Power

5

35% Attack Damage and 35 Ability Power

7

60% Attack Damage and 60 Ability Power

CorruptedCorrupted

Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 70% Health or when all allies have died, Fiddlesticks comes alive

1

Bonus Effect

GadgeteenGadgeteen

Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 1 round of use. Gadgeteens gain bonus damage and damage reduction for each item equipped to them but will not make new items to replace items left on the bench.

3

Create 1 item every round. Gadgeteens gain 3% bonus damage and damage reduction per item.

5

Create 2 item every round. Gadgeteens gain 9% bonus damage and damage reduction per item

InfiniTeamInfiniTeam

The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own.

3

1 portal opens, 40% Health and Damage

5

2 portals open, 55% Health and Damage

7

2 portals open, 90% Health and Damage

LaserCorpsLaserCorps

When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.4 second cooldown). When an agent dies, their drone is reassigned to the nearest living agent.

3

Drone lasers deal 30 magic damage.

4

Drone lasers deal 50 magic damage.

5

Drone lasers deal 65 magic damage. All units get a LaserCorp drone.

6

Drone lasers deal 99 magic damage. All units get a LaserCorp drone.

Mecha: PRIMEMecha: PRIME

Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 90% of their Health.

3

The PRIME gains 60 Ability Power and 60% Attack Damage

5

All Mechas gain 55 Ability Power and 55% Attack Damage; The PRIME gains double this amount.

Ox ForceOx Force

Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.

2

10 Armor and Magic Resist

4

40 Armor and Magic Resist

6

90 Armor and Magic Resist

ParallelParallel

Underground Ezreal learns from his older, more handsome self and joins him in future adventures. Underground Ezreal's spell becomes a blast that hits all enemies in a line. Ultimate Ezreal's spell summons two additional temporal duplicates.

2

Bonus Effect

RiftwalkerRiftwalker

Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.

4

Summon Zac

Star GuardianStar Guardian

When Star Guardians gain mana, they gain more.

2

35% additional mana

4

70% additional mana

6

120% additional mana

8

175% additional mana

SupersSupers

Supers strike a pose at the start of combat, granting allies 18% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 3%.

3

Bonus Effect

ThreatThreat

Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats

1

Bonus Effect

UndergroundUnderground

The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.

3

2 progress per win, 3 progress per loss.

4

2 progress per win, 4 progress per loss.

5

3 progress per win, 5 progress per loss.

6

4 progress per win, 7 progress per loss.