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Synergies

The best TFT synergies for every champion in Set Set 11 Inkborn Fables. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

AltruistAltruist

Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.

2

10 Armor and Magic Resist

3

20 Armor and Magic Resist

4

40 Armor and Magic Resist

ArcanistArcanist

Arcanists gain Ability Power and grant Ability Power to allies.

2

20 to all allies.

4

50 for Arcanists; 20 for others

6

85 for Arcanists; 40 for others

8

125 for Arcanists; 125 for others

ArtistArtist

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.

Rounds to Complete = Unit Cost (Decreases with Artist Star Level)

1

Bonus Effect

BehemothBehemoth

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.

2

25 Armor and Magic Resist

4

55 Armor and Magic Resist

6

80 Armor and Magic Resist

BruiserBruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.

2

20%

4

40%

6

65%

8

80%; Every 3 seconds, Bruisers deal 6% max HP bonus physical damage on their next attack.

DuelistDuelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

2

5% Attack Speed

4

9% Attack Speed

6

15% Attack Speed. Duelists take 12% less damage

8

18% Attack Speed. Duelists take 18% less damage

ExaltedExalted

Your team gains 5% bonus damage, plus more based on your level

After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.

Each game a different set of units is Exalted.

3

1% damage per level

5

3% damage per level

GreatGreat

Every 3 casts, Wukong grows his weapon, modifying his Abilities.

1

Bonus Effect

InvokerInvoker

Every 3 seconds, your units gain Mana.

2

5 to all

4

Additional 20 to Invokers

6

35 to all, additional 45 to Invokers

LoversLovers

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect.

  • Front: Altruist Rakan
  • Back: Trickshot Xayah

1

Bonus Effect

ReaperReaper

Reapers' Abilities can critically strike and they gain Critical Strike Chance.

2

20% Critical Strike Chance

4

Additionally, Reapers' bleed enemies for 45% bonus true damage over 3 seconds.

SageSage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

2

12% Omnivamp, 15 AP

3

20% Omnivamp, 30 AP

4

30% Omnivamp, 45 AP

5

45% Omnivamp, 75 AP

SniperSniper

Innate: Snipers gain 1 Attack Range.

Snipers deal more damage to targets farther away.

2

7% damage per hex.

4

15% damage per hex.

6

30% damage per hex. Gain +1 additional Range on top.

Spirit WalkerSpirit Walker

The first time the Spirit Walker Udyr drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.

1

Bonus Effect

TrickshotTrickshot

Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.

The reduction also applies to Rakan's healing.

2

1 ricochet; 40% of previous damage

4

2 ricochets; 60% of previous damage

WardenWarden

Wardens gain Damage Reduction. For the first 10 seconds of combat, they gain an additional 12% Damage Reduction.

2

14% Damage Reduction

4

26% Damage Reduction

6

38% Damage Reduction