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AceAce

This trait is only active when you have exactly 1 or 4 unique Aces.

1

Execute enemies under 15% health

4

Execute enemies under 30% health

AegisAegis

All allies gain bonus Magic Resist. Aegis units gain more.

2

+20 Magic Resist, +40 for Aegis Units

3

+40 Magic Resist, +80 for Aegis Units

4

+60 Magic Resist, +120 for Aegis Units

5

+90 Magic Resist, +180 for Aegis Units

BrawlerBrawler

Brawlers gain additional maximum Health.

2

+20% Max Health

4

+44% Max Health

6

+70% Max Health

8

+100% Max Health

DefenderDefender

Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.

2

+30 Armor, +60 for Defenders

4

+80 Armor, +160 for Defenders

6

+200 Armor, +400 for Defenders

DuelistDuelist

Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.

2

+5% AS per stack

4

+9% AS per stack

6

+13% AS per stack and 10% damage reduction

8

+20% AS per stack and 20% damage reduction

ForecasterForecaster

Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.

1

Bonus Effect

HackerHacker

Hackers gain omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.

2

20% Omnivamp for Hackers

3

30% Omnivamp for Hackers, +10% for the rider

4

40% Omnivamp for Hackers, +20% for the rider

5

50% Omnivamp for Hackers, +30% for the rider

HeartHeart

When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.

2

+4 Ability Power

4

+7 Ability Power

6

+10 Ability Power

MascotMascot

When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.

2

Regain 1.5% Health

4

Regain 3% Health

6

Regain 6% Health

8

Regain 12% Health

PranksterPrankster

Pranksters spawn a target dummy, when they would first fall below 50% health.

2

restore 150 health and move to a safe location.

3

The enemy who kills a target dummy is stunned for 1.5 seconds

4

restore 400 health and the enemy who kills a target dummy is stunned for 2.5 seconds

QuickdrawQuickdraw

After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:

2

+50% total damage

3

+90% total damage

4

+140% total damage

RenegadeRenegade

Renegade units deal bonus damage. The last Renegade standing deals more.

3

25%, 20% Bonus Damage for last alive

5

40%, 25% Bonus Damage for last alive

7

65%, 35% Bonus Damage for last alive

SpellslingerSpellslinger

Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.

2

+25 AP

4

+50 AP

6

+80 AP

8

+120 AP and orbs deal 100% Ability Power

SureshotSureshot

Combat Start: Sureshots gain bonus Attack Damage now, and every 4 seconds.

2

+6% Attack Damage

3

+11% Attack Damage

4

+16% Attack Damage

5

+24% Attack Damage