menu

AssassinAssassin

Innate: Leap to the enemy backline when combat starts. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

15% Crit Chance & 15% Crit Damage

4

30% Crit Chance & 30% Crit Damage

6

45% Crit Chance & 50% Crit Damage

BardBard

Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.

1

Bonus Active

BruiserBruiser

Your team gains bonus maximum Health. Bruisers gain double this bonus.

2

200 Health

4

325 Health

6

450 Health

8

700 Health

CannoneerCannoneer

Every 5th attack fires a cannon shot that explodes for physical damage around the target.

2

150% Attack Damage

3

175% Attack Damage

4

225% Attack Damage

5

275% Attack Damage

CavalierCavalier

Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.

2

40 Armor, 40 Magic Resist

3

60 Armor, 60 Magic Resist

4

80 Armor, 80 Magic Resist

5

100 Armor, 100 Magic Resist

DragonmancerDragonmancer

Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 10% per star level of your Dragonmancers.

3

450 Health, 20% Ability Power

6

1350 Health, 60% Ability Power

9

2250 Health, 100% Ability Power

EvokerEvoker

Gain Mana whenever an ally or enemy casts an Ability.

2

3 Mana

4

6 Mana

6

10 Mana

GuardianGuardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack!

2

30% HP

4

45% HP

6

65% HP

LegendLegend

Each combat: An adjacent champion bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.

3

Bonus Active

MageMage

Mages cast twice and have modified total Ability Power.

3

80% Ability Power

5

105% Ability Power

7

125% Ability Power

9

150% Ability Power

MysticMystic

Your team gains Magic Resist.

2

50 Magic Resist

3

100 Magic Resist

4

175 Magic Resist

5

300 Magic Resist

ShapeshifterShapeshifter

Transforming grants bonus maximum Health, and heals for that amount.

2

45% maximum Health

4

90% maximum Health

6

135% maximum Health

Spell-ThiefSpell-Thief

Nab a new Ability after each cast and at the start of every round.

1

Bonus Active

StarcallerStarcaller

The first Starcaller to cast their Ability heals you for 2/4/100, depending on their star level.

1

Bonus Active

SwiftshotSwiftshot

Innate: Gain 2 hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target.

2

10% Attack Speed

4

20% Attack Speed

6

40% Attack Speed

WarriorWarrior

Warrior attacks have a 33% chance to increase the damage of their next attack.

2

120% damage

4

200% damage

6

350% damage