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AssassinAssassin

Innate: Leap to the enemy backline when combat starts. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

20% Crit Chance & 10% Crit Damage

4

40% Crit Chance & 25% Crit Damage

6

75% Crit Chance & 75% Crit Damage

BardBard

Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.

1

Bonus Active

BruiserBruiser

Your team gains bonus maximum Health. Bruisers gain double this bonus.

2

180 Health

4

350 Health

6

600 Health

8

1000 Health

CannoneerCannoneer

Every 5th attack fires a cannon shot that explodes for physical damage around the target.

2

150% Attack Damage

4

250% Attack Damage

6

450% Attack Damage

CavalierCavalier

Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain 200% the amount for 4 seconds.

2

30 Armor, 30 Magic Resist

3

45 Armor, 45 Magic Resist

4

60 Armor, 60 Magic Resist

5

75 Armor, 75 Magic Resist

6

110 Armor, 110 Magic Resist

DragonmancerDragonmancer

Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.

2

250 Health, 18% Ability Power

4

600 Health, 30% Ability Power

6

800 Health, 50% Ability Power

8

1000 Health, 70% Ability Power

EvokerEvoker

Gain Mana whenever an ally or enemy casts an Ability.

2

4 Mana

3

6 Mana

4

8 Mana

GuardianGuardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack!

2

25% HP

4

40% HP

6

70% HP

8

125% HP

MageMage

Mages cast twice and have modified total Ability Power.

3

80% Ability Power

5

110% Ability Power

7

140% Ability Power

9

170% Ability Power

MonolithMonolith

Monoliths create 3 hexes on the battlefield. Units standing in the hex at the start of combat gain 18% damage reduction.

3

Bonus Active

MysticMystic

Your team gains Magic Resist.

2

40 Magic Resist

3

80 Magic Resist

4

150 Magic Resist

5

300 Magic Resist

ProdigyProdigy

Nomsy gains a random trait each game. She summons a former Trainer to aid her in battle, who also gains this trait. Trainers' Ability Power is always equal to Nomsy's Ability Power. When Nomsy dies, Trainers gain 100% Attack Speed.

3

Bonus Active

ShapeshifterShapeshifter

Transforming grants bonus maximum Health, and heals for that amount.

2

50% maximum Health

4

125% maximum Health

Spell-ThiefSpell-Thief

Zoe nabs a new Ability after each cast and at the start of every round.

1

Bonus Active

StarcallerStarcaller

The first Starcaller to cast their Ability heals you for 2/3/75, depending on their star level.

1

Bonus Active

SwiftshotSwiftshot

Innate: Gain 2 hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target.

2

10% Attack Speed

3

20% Attack Speed

4

30% Attack Speed

5

50% Attack Speed

WarriorWarrior

Warrior attacks have a 50% chance to increase the damage of their next attack.

2

75% damage

4

150% damage

6

275% damage