Innate: At the start of combat Assassins leap to the enemy backline.
Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
10% Crit Chance; 25% Crit Damage
30% Crit Chance; 55% Crit Damage
50% Crit Chance; 90% Crit Damage
Brawlers gain additional maximum Health.
400 Bonus Health
1000 Bonus Health
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
15% Damage Reduction
25% Damage Reduction
30% Damage Reduction
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.
Never underestimate the hunger of a Cruel champion in single combat.
Teemo lives on souls not money.
If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
All allies block a flat amount of damage from all sources.
15 Damage Blocked
40 Damage Blocked
75 Damage Blocked
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
25% Attack Speed
60% Attack Speed
110% Attack Speed
180% Attack Speed
All allies gain Magic Resist.
40 Magic Resist
100 Magic Resist
180 Magic Resist
After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
70% Attack Speed
180% Attack Speed
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
3% Health or 3% Mana
6% Health or 6% Mana
Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
300 Shield and +3 Attack Damage each second
600 Shield and +10 Attack Damage each second