Academics have bonus Attack Damage and Ability Power, and can learn from their allies, increasing this bonus whenever an ally casts an ability.
18 AD & AP; 3 Bonus AD & AP
40 AD & AP; 5 Bonus AD & AP
50 AD & AP; 10 Bonus AD & AP
70 AD & AP; 15 Bonus AD & AP
Chemtech champions gain 20% Damage Reduction, Attack Speed, and regenerate a percentage of their maximum Health each second for 8 seconds.
15% Attack Speed, 3% Health
50% Attack Speed, 5% Health
90% Attack Speed, 8% Health
135% Attack Speed, 15% Health
All allies have increased Attack Speed, and additional Attack Speed for each Hextech Augment you own.
10% Attack Speed & 5% per Augment
35% Attack Speed & 10% per Augment
70% Attack Speed & 15% per Augment
Yuumi attaches herself to her nearest ally at start of combat, or to the lowest Health ally after being unattached for 3 seconds. Attaching grants the ally a shield equal to 30% of Yuumi's maximum health, and Yuumi detaches if the shield is broken. While attached Yuumi is untargetable and can't attack, but gains 5 mana per second, and 5 mana whenever the ally attacks.
Enforcers detain enemies at the start of combat for 4 seconds, temporarily removing them from combat.
The enemy who has the most Health
The enemy who dealt the most damage last combat
Once per planning phase, you can feed a unit to Tahm Kench. This unit is consumed, granting permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed Tahm Kench, hover a unit over him until his mouth opens, then release. Bonuses: Bodyguard (Armor), Enchanter (Magic Resist), Bruisers/Protector (Health), other (Ability Power)
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.
80% Bonus Damage
150% Bonus Damage; other Imperials 80% Bonus Damage
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest! The longer you've gone without opening the chest, the luckier the dice.
Roll two dice
Roll a third dice that grants you a bonus orb right away
Mutants gain unique bonuses. These are different each game. Adrenaline Rush Mutant units have a chance to trigger two additional attacks against their target. Bio-Leeching Your team gains Omnivamp (healing for a percentage of all damage dealt). Synaptic Web The abilities of Mutant units cost less to cast with a minimum of 10 mana. Cybernetic Enhancement Mutants with at least one item gain bonus stats. Metamorphosis Mutants grow every two seconds, gaining bonus stats that stack up to five times. Voracious Appetite Mutant units grow stronger each time an ally dies. Voidborne Three Mutant execute targets they damage who are below 20 percent health. Five Mutant gain bonus true damage.
At the start of combat, a number of incomplete components on Scrap champions turn into an ephemeral full item for that combat. Additionally, at the start of combat, Scrap champions also gain a Health shield for each item equipped in your army.
1 Incomplete Component, 20 HP
3 Incomplete Components, 40 HP
All incomplete components; 60 HP
Sisters are empowered by trying to one-up each other. Vi's ability range increases by two hexes. Jinx gains 40% stacking Attack Speed for 3 seconds on takedown.
Socialite reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
15% Bonus Damage
4 Mana regen per second
Chosen allies are cloaked in shadows, gaining 20% Omnivamp, 55 Armor, and 55 Magic Resistance.
The Syndicate champion with the lowest current Health
All Syndicate champions
All Allies. All bonuses increase by 60%
After combat with a player, a random free Yordle appears on your bench!
Yordle's mana cost are reduced by 25%.
Benefits from the Yordle trait.
Veigar is summoned from a Yordle Portal when every Yordle is 3-star