We've added LP Tracking to your TFT Profile's Match History and much more!

Close
menu

AbominationAbomination

When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units' Star Levels.

The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.

3

1000 Health, 100 Attack Damage

4

1400 Health, 140 Attack Damage

5

1800 Health, 180 Attack Damage

CovenCoven

At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 60% bonus Ability Power. Each time a Coven Champion casts, 15% of the cost is bestowed upon the Coven Leader as mana.

3

Bonus Active

DawnbringerDawnbringer

Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 12% bonus damage.

2

30% of Maximum Health

4

60% of Maximum Health

6

90% of Maximum Health

8

130% of Maximum Health

DraconicDraconic

At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.

In Hyper Roll, dragon eggs hatch a lot faster.

3

Bonus Active

5

Dragon eggs are golden! Golden eggs hatch into even rarer loot

DragonslayerDragonslayer

Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.

2

30% Ability Power for Dragonslayers, 20% for the team

4

70% Ability Power for Dragonslayers, 60% for the team

6

140% Ability Power for Dragonslayers, 100% for the team

EternalEternal

Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.

1

Bonus Active

ForgottenForgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.

3

25 Attack Damage & Ability Power

6

60 Attack Damage & Ability Power

9

120 Attack Damage & Ability Power

HellionHellion

Hellions gain Attack Speed.

Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!

3

10% Attack Speed

5

55% Attack Speed

7

130% Attack Speed

IroncladIronclad

All allies gain Armor.

2

35 Armor

3

85 Armor

4

170 Armor

NightbringerNightbringer

Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

2

30% Shield & 20% Damage

4

60% Shield & 30% Damage

6

90% Shield & 40% Damage

8

140% Shield & 50% Damage

RedeemedRedeemed

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

3

30 Armor & Magic Resist, 30% Ability Power

6

55 Armor & Magic Resist, 55% Ability Power

9

95 Armor & Magic Resist, 95% Ability Power

RevenantRevenant

Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.

2

Revive with 10% Health

3

Revive with 40% Health

4

Revive with 75% Health

VerdantVerdant

Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.

2

5 seconds

3

8 seconds