MobalyticsMobalytics
Set 2
Set 2: rise of the elements
Set 2: rise of the elements
Mobalytics

AlchemistAlchemist

Alchemists ignore unit collision and never stop running.

AssassinAssassin

Increase Crit Damage and Crit Chance of assassins.

3

50% Crit Damage + 10% Crit Chance

6

150% Crit Damage + 20% Crit Chance

AvatarAvatar

An Avatar's Origin Element is counted twice for trait bonuses.

BerserkerBerserker

Passive: Berserkers jump to the nearest enemy. Have a chance to hit all units in a cone with their attacks.

3

45% Chance

6

100% Chance + 25 Attack Damage

BlademasterBlademaster

Blademasters have a 40% chance to attack an additional time

2

1 Time

4

2 Times

6

3 Times

DruidDruid

Druids regenerate 45 health each second.

2

45 Health per Second

MageMage

After casting a spell, Mages have a chance to double cast.

3

50% Chance

6

100% Chance

MysticMystic

Gives all allies increased Magic Resist.

2

40 Magic Resist

4

120 Magic Resist

PredatorPredator

Any damage a predator deals to an enemy below 25% HP will execute them.

3

Synergy Bonus

RangerRanger

Has a chance to double rangers' attack speed for the next 3 seconds.

2

35% Chance

4

80% Chance

6

100% Chance to activate 2.5x Attack Speed

SoulboundSoulbound

The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

2

Is Active

SummonerSummoner

Summoned units have increased health and duration.

3

30% Increase

6

120% Increase

WardenWarden

Warden's total Armor is increased.

2

125% Armor

4

275% Armor

6

450% Armor