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AlchemistAlchemist

Alchemists ignore unit collision and never stop running.

AssassinAssassin

Increase Crit Damage and Crit Chance of assassins.

AvatarAvatar

An Avatar's Origin Element is counted twice for trait bonuses.

BerserkerBerserker

Passive: Berserkers jump to the nearest enemy. Have a chance to hit all units in a cone with their attacks.

BlademasterBlademaster

Blademasters have a 40% chance to attack an additional time

DruidDruid

Druids regenerate 45 health each second.

MageMage

After casting a spell, Mages have a chance to double cast.

MysticMystic

Gives all allies increased Magic Resist.

PredatorPredator

Any damage a predator deals to an enemy below 25% HP will execute them.

RangerRanger

Has a chance to double rangers' attack speed for the next 3 seconds.

SoulboundSoulbound

The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

SummonerSummoner

Summoned units have increased health and duration.

WardenWarden

Warden's total Armor is increased.