Increase Crit Damage and Crit Chance of assassins.
50% Crit Damage + 10% Crit Chance
150% Crit Damage + 20% Crit Chance
Passive: Berserkers jump to the nearest enemy. Have a chance to hit all units in a cone with their attacks.
100% Chance + 25 Attack Damage
Has a chance to double rangers' attack speed for the next 3 seconds.
100% Chance to activate 2.5x Attack Speed
The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.