Alchemists ignore unit collision and never stop running.
Increase Crit Damage and Crit Chance of assassins.
50% Crit Damage + 10% Crit Chance
150% Crit Damage + 20% Crit Chance
An Avatar's Origin Element is counted twice for trait bonuses.
Passive: Berserkers jump to the nearest enemy. Have a chance to hit all units in a cone with their attacks.
100% Chance + 25 Attack Damage
Blademasters have a 40% chance to attack an additional time
After casting a spell, Mages have a chance to double cast.
Gives all allies increased Magic Resist.
40 Magic Resist
120 Magic Resist
Any damage a predator deals to an enemy below 25% HP will execute them.
Has a chance to double rangers' attack speed for the next 3 seconds.
100% Chance to activate 2.5x Attack Speed
The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
Summoned units have increased health and duration.