Alchemist
Alchemists ignore unit collision and never stop running.
Assassin
Increase Crit Damage and Crit Chance of assassins.
3
50% Crit Damage + 10% Crit Chance
6
150% Crit Damage + 20% Crit Chance
Avatar
An Avatar's Origin Element is counted twice for trait bonuses.
Berserker
Passive: Berserkers jump to the nearest enemy. Have a chance to hit all units in a cone with their attacks.
3
45% Chance
6
100% Chance + 25 Attack Damage
Blademaster
Blademasters have a 40% chance to attack an additional time
2
1 Time
4
2 Times
6
3 Times
Mage
After casting a spell, Mages have a chance to double cast.
3
50% Chance
6
100% Chance
Mystic
Gives all allies increased Magic Resist.
2
40 Magic Resist
4
120 Magic Resist
Predator
Any damage a predator deals to an enemy below 25% HP will execute them.
3
Synergy Bonus
Ranger
Has a chance to double rangers' attack speed for the next 3 seconds.
2
35% Chance
4
80% Chance
6
100% Chance to activate 2.5x Attack Speed
Soulbound
The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
2
Is Active
Summoner
Summoned units have increased health and duration.
3
30% Increase
6
120% Increase