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Ivern · Guide

Support

Support

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support
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Ivern Strengths & Weaknesses
Strengths

Ivern has tons of heals and shields thanks to the items he buys and his TriggerseedE. This makes him a great utility champion that can easily protect his allies.

He is great at counter jungling thanks to his Passive. This will make securing enemy buffs much easier if he has Smite available. He can even deny the second enemy blue buff from the Mid laner too.

Ivern doesn’t need a leash like most Junglers in the game. This means his allies can get early lane priority.

Weaknesses

Ivern doesn’t deal damage and is built as a secondary Support. This means he relies on his teammates more than most Junglers in the game.

He is best paired with a team that has a hyper carry. If you’re paired with teams that lack damage or AP Bot laners, his heals and shields TriggerseedE will not be so effective.

Ivern’s carry potential is rather lacklustre. He relies on his team to be strong in order for him to do his job properly. If his team is behind, it’s going to be hard for him to win the game.

Game plan
Early game
0 - 15 min
Ivern is Weak

Focus on farming and ganking as often as possible. This will help you get ahead and help you get your allies ahead too.

Watch the Supports early itemisation and be prepared to adjust your items. There’s no point buying the same items.

One of Iverns early strengths is that he can steal away camps. If you know where the enemy Jungler is and one of their camps is about to spawn, you should try to steal it.

Mid game
15 - 25 min
Ivern is Average

Look for picks during the mid-game with Daisy Daisy!R. If you can catch someone out of position and take them down, you’ll be able to abuse the numbers advantage.

As Ivern is a “Support”, make sure you’re always with your team so you can help them when necessary.

Peel for your team in team fights. Use Daisy Daisy!R to peel for your team while focusing on using your BrushmakerW to shield your carry.

Late game
25+ min
Ivern is Average

Continue to look for picks with your RootcallerQ and Daisy!R. If you’re able to get a pick, try to abuse the numbers advantage and finish the game.

Again, stick with your team and avoid walking too far away from them. If your ADC gets caught out, then the chances of winning will be reduced. So by sticking with them you’ll increase your chances of winning.

Continue peeling for your team in team fights. Make sure you keep them alive for as long as possible.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game0 - 15 min

His Passive is already a power spike for him which he can capitalize on. He can easily invade the enemy and take their buff instantaneously which allows him to go for a 3-buff start.

Getting his RootcallerQ is another main power spike for Ivern. It allows him to gank properly now and he can also make cheeky plays from over the walls.

Ivern's Ultimate Daisy!R can help immensely when skirmishing the enemy. This is due to the knock-up aspect of Daisy which can allow Ivern to chain CC the enemy with his RootcallerQ.

Mid game15 - 25 min

As he gets his items, he will now only empower himself, but also his team. He should always be ready to invade and counter gank when possible.

His TriggerseedE will be very strong now and he can quite easily peel for his carries without a second thought.

While taking objectives, his BrushmakerW will come in handy as it will help him conceal the objective while hiding his entire team in it. Any enemy who face checks will probably die.

Late game25+ min

Ivern's main power comes from enabling his team and shielding them for as long as he possibly can. He should use his Ultimate Daisy!R for the same purpose.

He can use his TriggerseedE in combination with his RootcallerQ to set up death brushes with his team. Any enemy champion caught out by his RootcallerQ will have a guaranteed follow up due to how his RootcallerQ works.

His TriggerseedE usage will vary with the phase of a team fight. He can put the TriggerseedE on the initiator to get the damage and slow off, and then focus on peeling for his carries.

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