Very quick clears in the Jungle which allows her to invade and get out when she sees the enemy ganking. This also applies to laning as she can push the wave really fast.
Post-six, she becomes a monster. If she is going for the Jungle build, she can practically one-shot carries if she manages to get enough dark harvest stacks with her E. When laning, she can use the form to act as a frontline for her team.
Her Ultimate R displacement can act as a source of peel for her squishy carries. It also allows her to land a multi-champion E, and deal a lot of damage with her W and Q.
Can’t gank efficiently till she hits level six. This is because she has no form of reliable engage and hence needs to powerfarm.
She is very reliant on her items in order to frontline during the late game fights. If she is setback early on, she won’t be able to last for too long after diving into the enemy team.
She is very vulnerable when her Ultimate R is down. She is quite prone to ganks when she is laning as her W doesn’t provide her with that much mobility.
0 - 15 min
Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.
Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.
Try to secure objectives with your team. If you can, try to keep them warded at all times if you’re not in a position to take it yourself.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
Shyvana is really weak until level six as she has no reliable way of ganking enemies. She should focus on farming and getting to level six as quickly as possible to start impacting fights.
When Shyvana picks up her first item component, it will allow her to clear camps quickly and deal a lot of damage during duels. It will help her blow her enemies up once she gets her Ultimate R too.
Her objective control is really great due to the speed with which she can capture the objectives. She will just need to set vision around beforehand so that she can track the enemy Jungler.
Her first ability will be maxed out at level 9. This is a massive spike for her and will allow her to deal tons of burst damage to her enemies.
She is an excellent team fighter, especially if she manages to get on top of the enemies from the fog of war. Flanking will help her a lot during team fights.
The second point in her Ultimate R will increase the damage she can deal to her enemies. Again, she will need to rely on flanks to ensure that she can get the most out of that ability.
Her overall power increases with the number of drakes she has captured during the early and the mid-game. Hence, she must prioritize them.
Level sixteen is a decent power spike as well. It will bolster her Ultimate R's damage in the game, and she can blow up enemies with ease now.
Her overall strength will depend on the build she goes for. She can either blow up enemies from far away with her AP build, or she can dive into the enemy team and act as a bruiser.