Very quick clears in the Jungle which allows her to invade and get out when she sees the enemy ganking. This also applies to laning as she can push the wave really fast.
Post-six, she becomes a monster. If she is going for the Jungle build, she can practically one-shot carries if she manages to get enough dark harvest stacks with her E. When laning, she can use the form to act as a frontline for her team.
Her Ultimate R displacement can act as a source of peel for her squishy carries. It also allows her to land a multi-champion E, and deal a lot of damage with her W and Q.
Can’t gank efficiently till she hits level six. This is because she has no form of reliable engage and hence needs to powerfarm.
She is very reliant on her items in order to frontline during the late game fights. If she is setback early on, she won’t be able to last for too long after diving into the enemy team.
She is very vulnerable when her Ultimate R is down. She is quite prone to ganks when she is laning as her W doesn’t provide her with that much mobility.
15 - 25 min
Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.
Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.
Try to secure objectives with your team. If you can, try to keep them warded at all times if you’re not in a position to take it yourself.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
Her E should help her a lot with her clears. During duels, this ability should allow her to dish out a lot of damage in a short time.
Shyvana's E is very important for her kit. It allows her to catch up to her enemies and deal AoE damage to both camps and enemy units.
Getting her Ultimate is arguably the most essential power spike for Shyvana. She can now all-in enemies with utmost ease and destroy them.
Depending on which build she goes for, she will either be a burst mage reliant on her E or be an extremely potent duelist due to her W and Q.
She takes neutral objectives very quickly. It also bolsters her Passive, so every dragon taken is a plus point for her.
Getting level eleven is a significant power spike for Shyvana. She can deal more damage with it (especially if she goes for the AP build).
During this phase of the game, she can either blow people up immediately with her AP build or be front lining for her team with her AD/Tank build.
Her Ultimate R can allow her to dive the enemy backline and ultimately destroy them (if she goes AP). She can also be a ranged artillery mage and only use her E.
Shyvana's objective taking ability should help her secure Barons and Dragons with ease, provided her team manages to take care of the enemy or keep them pinned down elsewhere.
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