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Gragas · Guide




Power Spike (Early, Mid, Late)


Damage Type

100% AP

0% AD

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Gragas Strengths & Weaknesses

His engage and lockdown potential is really high due to his Body SlamE and Barrel RollQ. Once he unlocks his Ultimate Explosive CaskR, he can displace enemy champions to disadvantageous positions and get them killed instantly.

If he goes full AP, his burst damage is unreal, especially when he is fighting 1 v 1 against someone squishier. His Drunken RageW still provides him enough tankiness to not get popped immediately.

On catching someone out, he can get that enemy’s Flash with ease if he can’t translate it into a kill with his Ultimate Explosive CaskR into Barrel RollQ and Body SlamE combo. This is especially viable when Gragas is Jungling or when he is roaming around in the enemy Jungle as a laner.


His Body SlamE can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them. If the enemy has a dash, it will become really hard for Gragas to do anything in the lane.

If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes. Although a strong engage tool, his Body SlamE is quite short-ranged and he definitely needs the fog of war to catch his enemy off-guard.

While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won’t have any camps to take due to him being invaded. On the other hand, if he is laning, just poking and consistently harassing Gragas will force him to recall abruptly.

Game plan
Early game
0 - 15 min
Gragas is Average

Gragas is an early game Jungler. Look to gank as often as possible to get your allies ahead and to increase your chances of winning the game. Although, you need to find a healthy balance between farming and ganking if you want to win.

Once Gragas is level 6, his kill pressure increases. You should look to actively gank whenever your Ultimate Explosive CaskR is up.

You have good Dragon control, so you need to put priority into taking them. You can do them alone or with your allies if they’re able to help.

Mid game
15 - 25 min
Gragas is Average

Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Peel for your team in team fights. After using your Ultimate Explosive CaskR, peel for your allies to keep them alive.

You can flank and use your Ultimate Explosive CaskR to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team.

Late game
25+ min
Gragas is Average

Use your rotation of abilities on protecting and peeling for your carries. If they die, the likelihood of you winning the team fight will be lower.

Often the enemy will be mispositioned in the late game. Use this to your advantage by knocking in the enemy carries with your Ultimate Explosive CaskR. Catching them out of position will make winning late game team fights much easier.

Look for picks in the late game and around objectives. Then use the numbers advantage to start another fight or secure an objective.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game0 - 15 min

His AoE allows him to clear the jungle quickly and get to level three where he spikes. He can now initiate all-ins with his Body SlamE while his Drunken RageW allows him to take less damage.

His Barrel RollQ and Body SlamE also serve as a great form of disengagement. It can allow him to counter-gank with ease, especially when he has his Ultimate Explosive CaskR off cooldown.

A big power spike is when he gets his Ultimate Explosive CaskR. That ability can allow him to make a lot of plays, especially if he happens to be over a wall or if the enemy is too far away from him.

Mid game15 - 25 min

Depending on which build he goes for, his power spikes will vary. If he goes for the full AP burst damage build, he will be able to blow people up as soon as he gets his first item.

Going for the tank build will allow him to look for more flanks and invade with ease. The AP build on the other hand will help him secure more picks with his Explosive CaskR.

Fighting in closed areas should help him a bit as he can separate and target high priority targets properly in such areas. His Ultimate Explosive CaskR and Body SlamE are particularly helpful in such scenarios, along with his Barrel RollQ slow.

Late game25+ min

He should be one-shotting squishy champs with ease at this point of the game if he goes for the AP build. Going for the tank build will allow him to be the front line for his team and tank a lot of damage with his Drunken RageW.

His Ultimate Explosive CaskR will be particularly handy during this stage of the game as he may be able to pick off the enemy Support or ADC with that ability and get rid of them easily.

When fighting for the Baron, he will have an AoE advantage due to his Barrel RollQ and Ultimate Explosive CaskR. He can even use his Ultimate Explosive CaskR to send the enemy jungler flying over the wall and preventing them from using their Smite.

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