Cassiopeia’s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.
She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn’t run out of mana.
Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her.
Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.
Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.
When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies.
0 - 15 min
Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it’s easy to spam them.
Extended trades work in Cassiopeia’s favour. Her damage does stack up so try to go for extended trades around your E.
Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you’re able to land it.
15 - 25 min
When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.
In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.
Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.
Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team.
Major power spike when she hits level three as she can now disrupt all-in and keep poking the enemy with her W, Q, and E. Her W ‘grounded’ can be game-changing during this stage of the game.
A small power spike is when she gets her Tear of the Goddess. Now she can spam abilities and not run out of mana immediately and easily.
The second biggest power spike is when she gets her Ultimate R. This fortifies her disruption potential and she can now initiate fights easily due to the range and AoE aspect of her Ultimate R.
Becomes very powerful once she gets her core items. She will be able to kite effectively now and won't be as immobile as the early game due to her Passive granting her respectable amounts of movement speed.
Can sustain herself during fights and can stay for quite some time in the lane when compared to her counterparts. She can be very helpful during objective fights as her Ultimate R provides her with the CC and utility to thwart any steal attempts.
She can provide really good follow-up to all-ins which her teammates decide to instigate. The increased movement speed along with her Q and E will allow her to shred through squishies and tanks alike.
She becomes very powerful as she gets more items and gets full build during this stage of the game. She can easily win 1 v 2's now and can completely blow up squishies if she manages to land her W or Ultimate R on them.
Her W allows her to prevent all-ins on her and keeps the enemy in place for some time. This allows her to reposition and lets her team use their CC on the enemy targets with relative ease. The short cooldown is a boon as well.
Due to her short cooldown on her abilities, and especially her E, she can initiate a lot of team fights and get multiple Jungle picks with her team. This will effectively allow her team to secure neutral objectives easily and win the game.
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