Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional percentage of his maximum Health over the duration and deals magic damage to a random nearby enemy second. At the end of the spell, Dr. Mundo expels a burst of electricity that deals a percentage of his current Health as magic damage to all enemies within two hexes.
1000 / 1800 / 3240
80 / 144 / 259
48 / 86 / 156
75 / 150
All allies have increased Health. Bruisers gain double this bonus.
Mutants gain unique bonuses. These are different each game. Adrenaline Rush Mutant units have a chance to trigger two additional attacks against their target. Bio-Leeching Your team gains Omnivamp (healing for a percentage of all damage dealt). Synaptic Web The abilities of Mutant units cost less to cast with a minimum of 10 mana. Cybernetic Enhancement Mutants with at least one item gain bonus stats. Metamorphosis Mutants grow every two seconds, gaining bonus stats that stack up to five times. Voracious Appetite Mutant units grow stronger each time an ally dies. Voidborne Three Mutant execute targets they damage who are below 20 percent health. Five Mutant gain bonus true damage.
Chemtech champions gain 20% Damage Reduction, Attack Speed, and regenerate a percentage of their maximum Health each second for 8 seconds.
15% Attack Speed, 3% Health
50% Attack Speed, 5% Health
90% Attack Speed, 8% Health
135% Attack Speed, 15% Health