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Zed · Guide




Power Spike (Early, Mid, Late)


Damage Type

0% AP

100% AD

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Zed Strengths & Weaknesses

Can catch enemies unaware with his Living ShadowW Shadow SlashE Razor ShurikenQ combo, especially when the enemy is busy last hitting a minion. This combo does a lot of damage and can force the enemy to play defensively.

His Living ShadowW allows him to escape from sticky situations and ganks with ease. It also allows him to set-up kills for himself once he has managed to poke his enemy down.

His Passive allows him to finish off low health enemies with ease. When combined with his Living ShadowW, he becomes a really strong roamer who can camp lanes with squishy targets.


Once he uses his Living ShadowW offensively, he won’t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.

His Ultimate Death MarkR does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.

It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage.

Game plan
Early game
0 - 15 min
Zed is Average

Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.

Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.

Once your allies have rotated to the mid lane, rotate to a different lane and split push. It’s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there.

Mid game
15 - 25 min
Zed is Strong

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Late game
25+ min
Zed is Weak

In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

How to Play Zed
How to Play Zed
Power Spikes
Early game

Obtaining his Razor ShurikenQ will empower his wave clearing ability. He can now match the enemy's waveclear potential and try to freeze the wave in an advantageous position.

Getting his Living ShadowW and Shadow SlashE will unlock his full damage combo. A few successful trades with his basic abilities will easily allow Zed to use his Passive and finish the job.

Once Zed gets his Ultimate Death MarkR, his kill potential skyrockets. Now he can roam to other lanes and target squishies or low health targets.

Mid game

Getting his core items will help him immensely when it comes to dueling or assassinating an enemy. He should try to get as many kills as he can during this phase of the game.

His ability to pick enemy champions off during this phase of the game is excellent. He should be using the fog of war to his advantage.

Hitting level eleven is another significant power spike. It will allow him to use his Ultimate Death MarkR more frequently while also dishing out a lot of damage.

Late game

Zed's main power during this phase of the game comes from his ability to assassinate squishies with his entire burst combo. It will allow him to delete a squishy carry with ease.

He should always try to look for picks inside the jungle and kill targets like the enemy jungler or ADC.

Before all-in'ing someone, it is better to check the enemy inventory once. This will let him decide his method of approach and correctly use his abilities.

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