Nocturne·Jungle Guide

Umbra BladesP
Shroud of DarknessW
Unspeakable HorrorE
Win rate52.7%
Pick rate7.7%
Ban rate7.5%
Matches142 551-
Get everything you need for Nocturne Jungle build! The highest win rate Nocturne runes, items, skill order and summoner spells in patch 13.18.
Nocturne Top
Nocturne Jungle
Nocturne Mid
Nocturne Bot
Nocturne Support
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Nocturne Strengths & Weaknesses

Nocturne is a great assassin who can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.

Has a fast and healthy clear. This makes him a Jungler who can hold their own and farm up a storm and get their item and level power spikes relatively fast.

Nocturne is easy to learn and doesn't take hundreds of games to learn like some champions in the game.


He is really difficult to play when the enemy team is grouping together. Nocturne wants enemies to split up so he can use his Ultimate ParanoiaR to pick them off.

Cannot really gank until level 6 as he generally uses the element of surprise to make his ganks more successful.

Nocturne is super squishy and gets blown up in team fights quickly even with his Shroud of DarknessW. This makes it difficult for him to fight unless he’s ahead.

Game plan
Early game
0 - 15 min
Nocturne is Average

Your goal in the early game is to gain as much gold and XP as quickly as you can. Focus on farming rather than ganking or fighting.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Your Ultimate ParanoiaR is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

Mid game
15 - 25 min
Nocturne is Strong

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Once you’ve got a pick with your Ultimate ParanoiaR, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player.

Late game
25+ min
Nocturne is Weak

After going in with your Ultimate ParanoiaR, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate ParanoiaR in the later parts of the game. Avoid fighting unless your Ultimate ParanoiaR is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

Jungle pathing
Early Game
Early Game
Power Spikes
Early game0 - 15 min

He is frail pre-six because he has no way to gap close and get close to his enemies. He should powerfarm as much as possible.

His strength skyrockets post-six as he can gank the enemy reliably. He should focus on lanes where his allies have some form of hard CC or where the enemy is too pushed up.

The first item component will increase his clear speeds and let him deal a lot of damage in a very brief amount of time. This is quite helpful when ganking.

Mid game15 - 25 min

Another point in his Ultimate ParanoiaR will allow him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up.

He is pretty solid during the mid-game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate ParanoiaR and use it defensively to scare off enemies.

Nocturne deals a lot of damage during the mid-game. He will have access to his core items and can easily pick enemies off when rotating alone.

Late game25+ min

Fully maxed out Ultimate ParanoiaR will reduce the cooldown of that ability quite significantly. He will be all over the map during this phase of the game.

He will start falling off during this game phase because the enemy will have invested in defensive items. It will also become easier to kill Nocturne if he gets caught by some form of CC.

Picking enemies off will take a massive hit during this phase of the game as the enemy team will have shorter cooldowns and be more resilient. They will also be grouped up, making it easier to kill Nocturne and save their teammate.

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