Ability

Azir charges foward with a wall of soldiers, dealing magic damage, knocking up enemies for 1.5 seconds, and slowing them for 3 seconds.
Damage:
225/375/18888
Azir Stats
Health
950 / 1710 / 3078
Armor
30
MR
20
Damage
70 / 126 / 227
Speed
0.85
Range
DPS
60 / 107 / 193
Mana
75 / 150
Recommended Items

Morellonomicon
20
200



Spear of Shojin
15
15



Blue Buff
15
15


Azir Synergies
Warlord
Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times.
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.
Emperor
Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.