This team creates a new take on the classic Mech Infiltrators combining many different synergies to create a strong team.
This comp does its best when you have items for both the Super Mech and Viktor. Prioritize Mech items early, but make sure you can build Morello + a Tear item later.
Stage 2
Before Terrabusters
Level up on 2 if you are strong and want to start a win streak.
Level up to 5 after the carousel on Round 4 if you want to continue your win streak.
If you were lose streaking up to Round 7, you can level up to 5 if you don't think you can beat the creeps.
Stage 3
Before Anchortails
Level up to 6 if you are on a win streak during Round 2 or level up to 5 if you haven't yet.
Win streak or lose streak, you should normally catch up to level 6 on Round 2. Roll a small amount if you are very weak and need to stabilize.
Stage 4
Before Arcraptors
Before the fight on Round 1, level up to 7 and roll down if necessary.
7 After raptors, level to 8 if you haven't already and roll down to complete your team.
Early game, Vanguards and Infiltrators will do nice as well as transition easily. Nocturne or Zed can hold items for Shaco and Vanguards can use items like Shroud early.
If you can find an early Fizz, you can begin to put your team together. At level 7, you can add in Viktor for Battlecast and Sorcerer. Later, you should replace Cassiopeia with Soraka.
Mech items are very flexible as you can run dodge with Shroud, run Bramble, or even run crit with Infinity Edge. What we have is our general recommended setup.
Position Shaco on sides where you believe enemy carries will be. Also try to position the Mech where the enemy is most clumped so you can deal more splash damage and remember to avoid Zephyr if you don't have Quicksilver.