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Zac · Guide




Power Spike (Early, Mid, Late)


Damage Type

100% AP

0% AD

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Zac Strengths & Weaknesses

Massive all-in potential with the ability to chain his crowd control abilities with his allies. This makes him a very potent ganker, especially due to how his Elastic SlingshotE works.

He can keep gaining some of his health back in a fight by collecting his Unstable MatterW blobs. This makes it very hard for his enemies to kill him easily, which makes focusing him down first quite useless.

His Passive and Ultimate Let's Bounce!R can allow him to singlehandedly take a group of enemies out of a major team fight, by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.


Once he goes in with his Elastic SlingshotE, he can’t get out due to his Elastic SlingshotE being on a very high cooldown initially.

If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.

If the enemy avoids staying close to the walls, then it will become really hard for Zac to all-in them from the fog of war. He will then have to take conventional gank paths.

Game plan
Early game
0 - 15 min
Zac is Weak

Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Mid game
15 - 25 min
Zac is Average

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.

After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game.

Late game
25+ min
Zac is Strong

After going in with your Ultimate Let's Bounce!R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate Let's Bounce!R in the later parts of the game. Avoid fighting unless your Ultimate Let's Bounce!R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game

Zac's Elastic SlingshotE is a potent ganking tool in his arsenal. The range and the CC makes him a very potent ganker.

His Let's Bounce!R should help him extend the CC chain once he goes in with his Elastic SlingshotE. It helps a lot when he is ganking a lane that already has some form of hard CC in it.

Getting his Ultimate Let's Bounce!R should empower Zac quickly. The knockback and the damage allow him to cause mayhem inside the enemy ranks.

Mid game

As he keeps getting more items, he will become tankier and more powerful. He will also be able to make multiple picks during this stage of the game.

His Elastic SlingshotE should be on a lower cooldown, which will increase his impact on a skirmish/team fight. It will let Zac gank from a long distance.

Zac's Passive will play a pivotal role during this phase of the game. He can sacrifice himself once to win a major fight, and the Passive won't let him die due to that.

Late game

Zac is extremely tanky during this phase of the game. He should be a reliable front liner for his team and should focus on protecting his carries.

Zac can look for flanks with his Elastic SlingshotE during this phase of the game. He will just need to play around vision to do that.

Zac's ability to turn a fight is quite massive during this phase of the game. He should always try to separate the enemy front line from the backline.

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