Very mobile with her Q and E which allows her to get out of sticky situations with ease. This makes her a menace for the enemy backline.
Her Ultimate R can allow her to execute low health champions easily. This becomes really valuable during a teamfight.
She has her own form of CC on her W which when combined with her dashes can allow her to land a multi-man stun. This will allow her teammates to follow-up on the all-in.
Extremely weak when she is CC’d as she can’t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her Q is on cooldown.
Too steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can’t cancel Auto-attack animations.
Very hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her W is on cooldown.
0 - 15 min
This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.
Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.
Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
The first item component will allow her to deal a lot of damage and survive the lane. It will also be conducive when trying to go for all-in combos.
Level six is a massive spike for her as she can now affect fights easily with her E and W. Her Q usage will dictate how good a Riven she is.
She is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane. Her all-in combo will be pretty potent if she catches her enemies off-guard.
Another point in her Ultimate R will increase her damage significantly. All she needs is to time her Q well and use her W to CC multiple targets.
She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.
Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate R.
Riven will start falling off as the game goes on, so she will have to accumulate a lead early on. She should rely on picks to win the game.
She will have many items during this phase of the game, which will let her dish out a lot of damage if she manages to catch an enemy.
Level 16 is a massive power spike, which means that she can completely decimate enemies who are clumped together. She will need to find flanks on the enemy frequently.
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