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Blitzcrank · Guide

Tank

Tank

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

75% AP

25% AD

Top
Jungle
Mid
Bot
Support
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Blitzcrank Strengths & Weaknesses
Strengths

His Rocket GrabQ is arguably one of the most dreaded abilities in the entire game. One Rocket GrabQ from the right angle is enough to completely win a fight with ease.

His Ultimate Static FieldR is highly beneficial against shielded targets. That combined with his Rocket GrabQ makes him an ideal choice against enchanters, and he can win the lane with ease using these abilities.

The amount of map pressure Blitzcrank can exert with his OverdriveW movement speed increase, and his Rocket GrabQ, Power FistE CC abilities are unparalleled by anyone. He can even annoy the enemy Jungler by delaying his early camp and/or by setting up a death brush later in the game.

Weaknesses

Whenever Blitzcrank’s Rocket GrabQ is on cooldown, he has very little lane pressure and is quite vulnerable. Only use your Rocket GrabQ if you’re certain you’re going to land it.

Blitzcrank has strong roaming potential, but it’s important that you do not leave your ADC alone if they’re going to die. Communication is key when you wish to roam on Blitzcrank.

Similarly to his Rocket GrabQ cooldown, whenever Blitzcrank is low on mana, he has minimal threat as he will be unable to use his basic combo. Ensure you always have enough mana to use both your Rocket GrabQ and Power FistE at any given moment.

Game plan
Early game
0 - 15 min
Blitzcrank is Strong

Get level 2 before the enemy and look for an aggressive play while the enemy is still level 1.

Wait for the enemy laner to use their dashes before using your Hook Rocket GrabQ. It’s important that you do not waste this ability in lane as you’ll be no threat to the enemy while it’s on cooldown. By waiting for them to use their dash, your chances of landing the ability are increased.

Look for roaming opportunities to try and get your allies ahead. Your champion is a good roamer, so you can do it very easily.

Mid game
15 - 25 min
Blitzcrank is Average

Roam around the map and look for picks with your Rocket GrabQ. If you can catch someone, call for a nearby objective and abuse their death timer.

Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.

Set up ambushes on the enemy as they move around the map. In particular, you could look to catch out the enemy Support when they go to ward

Late game
25+ min
Blitzcrank is Weak

Look for picks with your Rocket GrabQ but avoid pulling in a tank during the late game as it may enable them to start a fight. Try to pick off and pull Rocket GrabQ in a squishy enemy champion instead.

As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

Power Spikes
Early game0 - 15 min

Blitzcrank’s level 2 is very strong. Landing a Hook Rocket GrabQ on the enemy Support or ADC and knocking them up with your Power FistE could result in an early kill.

When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots.

At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his Rocket GrabQ. His Ultimate Static FieldR can also be beneficial and destroying shields in clutch 2v2 fights in the bottom lane.

Mid game15 - 25 min

In the mid-game, Blitzcrank’s Rocket GrabQ will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his Rocket GrabQ over and over again if he misses the first Hook Rocket GrabQ.

As teams will start grouping during the mid-game, Blitz’s Ultimate Static FieldR will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition.

Blitzcrank should’ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates.

Late game25+ min

Unfortunately, Blitzcrank will be quite immobile in the late game. If he oversteps, uses his Rocket GrabQ and misses it, he can easily get killed. You’ll need to watch your positioning and not overextend without backup.

The good thing is your Rocket GrabQ will be on a lower cooldown in the late game. You’ll be able to look for picks frequently and you’ll also be able to get your second Rocket GrabQ up after you land or miss your first.

In the late game, Blitzcrank would be near full build. He should be very tanky and offer his team a lot of utility. Keep in mind that he will still be vulnerable and immobile, but he will be able to soak up more damage.

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