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Ahri · Mid Guide

Mage

Mage

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

90% AP

10% AD

Top
Jungle
Mid
Bot
Support
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Ahri Strengths & Weaknesses
Strengths

Ahri’s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups. While the healing isn’t much, it can be impactful.

Thanks to Ahri’s CharmE, she has great pick potential throughout all stages of the game. When used in conjunction with her Spirit RushR, she will be able to catch enemies out of position and increase her gold lead.

In team fights, your mobility is quite formidable. With your Ultimate Spirit RushR, you’re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you.

Weaknesses

Ahri is quite vulnerable when her Ultimate Spirit RushR is down. Play safer and avoid committing aggressive plays while it is on cooldown.

Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her CharmE hitbox isn’t the biggest, so it can be difficult to land.

Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate Spirit RushR. For example, she may have to wait for the enemy to use their CC tool before using her Spirit RushR aggressively.

Game plan
Early game
0 - 15 min
Ahri is Average

Focus on farming up and getting your Lost Chapter as quickly as you can. While using your Orb of DeceptionQ, try to hit both the minions as well as the enemy to maximize the efficiency of this ability.

You are not very mobile before you get your Ultimate Spirit RushR, so always keep a track of the enemy Jungler's position. Hug the wall opposite to the side where the enemy Jungler was last seen.

Once you unlock your Ultimate Spirit RushR, it is time to begin roaming and securing kills elsewhere after shoving the wave in. Sometimes, the enemy laner may follow you. If they do this without vision, just hide in the Jungle and kill them when they walk too close to you.

Mid game
15 - 25 min
Ahri is Strong

You should focus more on roaming and killing overextended enemies whenever your Ultimate Spirit RushR is up. When the Ultimate Spirit RushR is not up, just focus on shoving your wave but don't overextend while doing that.

Try swapping to a side lane as soon as you can. It will allow you to chase enemies more easily with your Ultimate and CharmE. Securing picks during this stage will make it easier for your team to obtain neutral objectives.

During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your CharmE.

Late game
25+ min
Ahri is Average

Keep farming up till you get to the full build. Once that is done (or while farming), you may use the minion wave as bait and set up death brushes around it. It will allow you to catch enemies unaware with your CharmE and burst them down before they can react.

Team fighting should be similar to the mid-game. Always look for ways to flank the enemy and take out one or two squishy members of their backline. This will also act as a signal for your team to engage, and if they don't engage, you can always use your last Ultimate CharmE charge to get out.

The fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Orb of DeceptionQ.

Power Spikes
Early game0 - 15 min

At level 2, Ahri will have access to both her Orb of DeceptionQ and CharmE. Once she hits this level, she can look for a favourable trade.

As soon as Ahri hits level 6, her kill pressure and pick potential increases. You can look for kills with your Ultimate Spirit RushR when the enemy overextends.

Once you’ve recalled and picked up your first component item, your Orb of DeceptionQ damage and wave clear will increase dramatically. You will be able to push the enemy into their tower with ease once you have this item.

Mid game15 - 25 min

When Ahri hits level 11, she will have 2 points in her Ultimate Spirit RushR. This offers her extra pick potential during the mid-game.

At level 9, Ahri will max out her Orb of DeceptionQ. She will be able to easily push the minion wave during this stage of the game. Mix this with the items she picks up beforehand, she can constantly keep the enemy pushed into their tower.

Since Ahri is a burst Mage Assassin, when multiple items are completed, she will be able to secure picks on squishy targets throughout the mid-game: leading to a possible neutral objective advantage.

Late game25+ min

In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.

Once you’re level 16, you will have 3 points in your Ultimate Spirit RushR. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don’t be afraid to go for risky picks as you can use it to escape if you miss your CharmE.

Ahri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC.

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