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Rammus · Guide




Power Spike (Early, Mid, Late)


Damage Type

37% AP

63% AD

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Rammus Strengths & Weaknesses

Rammus has really good ganks once he has unlocked his Frenzying TauntE . He should have a high success rate when ganking his allies.

Thanks to his Defensive Ball CurlW, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.

Rammus’ Ultimate Soaring SlamR is on a short cooldown and can also deal damage to turrets. This will allow you to gank a lane, push and then attempt to take the tower. The damage from your Ultimate Defensive Ball CurlW can be very useful in getting tower plates.


Rammus’ early game is really weak. He has an unhealthy first clear and cannot fight the enemy Jungler if he gets invaded. Avoid fighting in a 1v1 in the early game.

Relies on his allies to follow up when he ganks them. As he lacks damage and is a tank, he can only do so much and relies on his allies to dish out the damage.

Unfortunately, as we’ve discussed, Rammus lacks damage. This means if his allies are behind, the likelihood of you winning fights will be reduced. While you’ll be tanky, those tanky stats will mean nothing if your team dies really quickly.

Game plan
Early game
0 - 15 min
Rammus is Average

Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Mid game
15 - 25 min
Rammus is Average

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

Late game
25+ min
Rammus is Strong

Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game

Rammus’s PowerballQ can be blocked by minions. This means that he has to take alternative routes to dodge minions so his PowerballQ isn’t interrupted.

Rammus’ early game is really weak. He has an unhealthy first clear and cannot fight the enemy Jungler if he gets invaded. Avoid fighting in a 1v1 in the early game.

As Rammus is built as a full tank, he relies heavily on his team to deal damage. If they are behind, they will struggle to follow up and deal damage on enemies he has targeted with his Frenzying TauntE.

Mid game

He should be using his PowerballQ and Frenzying TauntE to garner picks around the map. It should let his team get ahead in the game.

His main goal will be to act as a front liner for his team and to taunt enemies to get them killed. This is where his main power lies.

During objective fights, it will be wise to Frenzying TauntE the enemy Jungler so that they can't Smite on time. This will help Rammus and his team secure the objective without any hindrance.

Late game

He will become extremely tanky during this phase of the game, so he should act as a reliable frontline for the allied team.

His PowerballQ will be paramount to the team's success. He can look for flanks and separate the enemy frontline and backline.

If the enemy's backline is unapproachable, Rammus should focus on taunting enemies who try to go in on his carries. His Frenzying TauntE will help with that as well.

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