
Phoenix • Guide
“Jokes over, you're dead!”
Class
Duelist
Playstyle
Entry
Difficulty
Easy
Skill Distribution
25% Utility
25% CC
50% Dmg
Use this to stop enemies from defusing the spike when it is planted in the default left corner on B
Stand behind the box in Hookah and line up with the edge of the wood on the wall, then aim at the left edge of Hookah window right above the box and throw
Use this molotov to stop defenders from defusing the spike when it is planted in the default left corner
Stand in the Long B corner next to the teleporter, aim above the third indent on the top of the wall and the nub on the right, then run and jumpthrow
Use this molotov to stop enemies from defusing the spike when it is planted inside lower B container and you are playing near Snow Pile
Walk up into the corner of Snow Pile and aim at the top left corner of upper B container
Use this molotov when you see or hear enemies pushing through B Main. This will delay them or force them to take damage when pushing
Stand in the back right corner of spawn connector, aim at the line between the lamp and the barrel, and run jump throw
Use this molotov when you hear enemies inside B Main. This will force anyone off from taking the orb and delay any pushes coming from B Main
Stand on the curb of Lane next to the wall and aim at the top of the second window
Throw this to damage or force your enemies holding B Main from B Stairs to reposition
Stand in the back corner of B Main, aim at the edge of the ceiling above the window, and run throw when your crosshair reaches the top edge of the window
Use this molotov to damage or force someone off the Cat boxes
Go into the corner at the motorcycle, aim at the tip of the line, and jump throw
Use this molotov to clear out the close left corner on C from Cubby when you want to push onto C
Stand in the back corner of C Long Cubby and aim between the second and third wooden square and jumpthrow
Use this molotov to clear the close right corner on C behind the green box before pushing onto C
Stand in the corner of Cubby and aim at the corner of the roof
Use this molotov to clear out enemies from the C Long Cubby
Line up the wooden pole with the temple from back site, aim above the left leaves, and run and jumpthrow
Use this molotov to flush out enemies from the close left corner right outside Garden
Stand in the corner of the B Long teleporter entrance, aim above the third indent at the top of the wall and put Phoenix's left thumb in the center of the rose on the bottom left and throw
Use this molotov to clear the close left corner of Garage before pushing in
Stand on the left side of the doors and aim at the edge of the door frame
Use this molotov to clear the close right corner of A at Grafitti when trying to retake A Site
Stand in the corner of the boxes in A Link and aim just right of the corner of the temple roof
Use this molotov to damage or flush enemies out of the close right Mid side
Hug the wall in Tiles and position the chimney next to the bush, aim at the chimney, and run jumthrow
Use this molotov to stop defenders from defusing the spike when it is planted outside next to the green box
Stand in the corner of B Cubby and aim at the corner of the containers
Throw this to flush out anyone in Elbow and you can walk through the flames yourself.
Use this molotov to stop or delay enemies from pushing through Hookah when you are playing A Short and your teammates call for help in Hookah
Stand right in front of the A Short teleporter, aim at the top middle of the teleporter door image and throw
Use this molotov to flush out any defenders holding close left side of Hookah before pushing in
Walk along the Market wall until the metal disappears on the roof line, then aim between the wires on the right and throw
Face the door frame aim as shown. Jump and throw. This will flush out enemies holding the angle from Mail.
Use this molotov to damage or force an enemy off the box at the Bench
Stand in the right corner of Tiles, aim in between the wall and the building and throw
Find the rectangle above sewer and aim for the middle of it. This will force enemies back into sewer or out in the open.
Use this to stop enemies from defusing the spike when it is planted in the right corner and you are playing near Hookah
Stand in the corner of the boxes next to the teleporter exit, aim at the edge of the roof between the corner and the far building, then run and jump throw
Use this molotov to clear anyone holding the close right corner outside Showers. This clears both box boosts as well
Stand on the tile intersection as shown in Showers, aim near the bottom of the ceiling hole at the leaves and throw
Use this molotov to flush any enemies holding the U Hall corner so you and your team can push out Short without worry of someone peeking
Stand on the right side of Short so you can barely see the teleporter, aim where the bottom of the sign is but on the right side, then run and jump throw
Use this molotov to stop attackers from pushing through Mid to B under Tube
Stand in front of the box in B container. aim at the top of the container and run and throw when your crosshair meets the metal door
Use this Hot Hands to damage or delay enemies defusing the Spike.
Stand in front of the wall. Aim at the lamp as shown. Run a step and jump throw.
Damage or forc enemies out of position who are hiding behind the box.
Strafe out of Shop until you see the dot on the upper beam. Aim for the dot. Run and throw.
Use this Hot Hands to damage or delay enemies defusing the Spike.
Throw your molotov just above the box as shown.
Use this molotov to stop enemies from pushing A Hall.
Stand at next to the box at A Main. Aim at the line wher it meets the edge of the box as shown. Run and throw.