
Fade • Guide
“Face your fears!”
Class
Initiator
Playstyle
Support
Difficulty
Hard
Skill Distribution
50% Utility
25% CC
25% Dmg
Use this Haunt to get infromation about B site and B Rafters.
Jump up the box and stand in front of the line as shown. Aim at the middle of the last part of the pipe. Jump and throw.
Use this Haunt to get infromation from Defender Spawn. Can be used when you expect a flank.
Stand at the right side of the Elbow corridor. Do not have to bee too precise. Aim as shown and jump throw.
Use this Haunt to get infromation about Mid.
Hug the left side of the doorframe aim as shown and jump throw.
Use this Haunt to check if anyone is at Middle.
Position yourself on the edge of the ramp as shown. Aim for theright lamp. Run jump and throw.
Use this Haunt to reveal enemies at the Scaffolding on A site.
Get yourself into the corner of tha box. Alighn your HUD as shown. Jump and throw.
Use this Haunt to check if anyone is at A short.
Align the edge of the wall with the left side of the door. Aim as shown and jump throw.
Use this Haunt to check if anyone is in Showers.
Align the edge of the box with the antenna. Aim as shown. Jump and throw.
Use this Haunt to reveal enemies at A Site.
Go to the corner at Main. Aim where the vegetation meets the lines from the Dome. Runk and jump throw.
Use this Haunt to reveal enemies Middle.
Stand at the joining of the tiles at Mid. Aim between the two antennae. Run jump and throw.
Use this Prowler to reveal enemies at A.
Check the left side and go for the cubby at the right side of A site.
Use this Prowler to reveal enemies at A Hall.
Guide your Prowler to check left side of Hall and the box as well.
Use this Prowler to reveal enemies at A Site and A Main.
Guide your Prowler to check box and stairs on A site.
Use this Prowler to reveal enemies at B Back.
As you go into B site release the prowler so it hits the pillar.
Use this Seize to stop enemies from pushing A Main at the start of the round.
Jump up the small box and aim as shown. Throw.
Use this Seize to hold off enemies at A Main or to trap them.
Find the line at the back of A site. Align your HUD as shown. Jump and throw.
Use this Seize to stop enemies from pushing A Main at the start of the round.
Align yourself with the beam on the ground. Aim at the lamp as shown and throw.
Use this Seize to check if anyone is playing ramps. Or use it with another agent to trap enemies there.
Jump up the box and aim at the left most lamp. Run and jump throw.
Use this Seize to check for enemies at close corner.
Go to the box and aim for the rightmost leaves.
Use this Seize to check for enemies A site.
Go to Pipes and line yourself up as shown. Run a step and throw.
Use this Seize to check for enemies in A Boxes.
Be sure to throw your Seize so that it sees both sides of the box.
Use this Seize to check for enemies at short if your teammates are coming from there. Or to lock them into that position for a while.
Jump up the sandbags. Aim at the right circle on the tower and throw.
Use this Seize to check for enemies at A box.
Aim at the top of the crane from the Pyramid. Throw and strafe to the left to see if anyone is behind the box.
Use this Seize to check for enemies at A Cubby.
Align the left side of the door with the middle of the pipes. Aim just below the vegetation as shown. Run jump and throw.
Use this Seize to check for enemies at B Back.
As you go into B site bounce the Seize off the pillar.
Use this Seize to check for enemies in B Cubby.
Throw your Seize in front of the Cubby as you enter B.
This Seize will land at cubby and reveal enemies hiding there and it is best used if your teammates are pushing at the same time.
Go to the corner at the Teleporter exit. Aim at the top right corner of the second sheet. Run and jump throw.
This Seize will land at B Short and hold off enemies trying to enter Hookah.
Stand on the bigger broken tile as shown. Aim at the middle of the Teleporter and throw.