menu

Hextech Augments

Hextech
Tier
Hextech Bonus
afk1AFK
1

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

assassinheart1Assassin Heart
1

Your team counts as having 1 additional Assassin. Gain a Qiyana.

axiomarc1Axiom Arc I
1

When your units kill an enemy they gain 20 Mana.

bandofthieves1Band of Thieves I
1

Gain 1 Thief's Gloves.

battlemage1Battlemage I
1

Your units that start combat in the front 2 rows gain 15 Ability Power.

bestfriends1Best Friends I
1

Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.

bigfriend1Big Friend
1

Your units that start combat next to a unit with over 1650 Health take 10% less damage for the rest of combat.

bluebattery1Blue Battery I
1

Grant 10 Ability Power. After casting their Ability, set the caster's Mana to 10.

bruiserheart1Bruiser Heart
1

Your team counts as having 1 additional Bruiser. Gain a Braum.

builtdifferent1Built Different I
1

Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed (based on current Stage).

cannoneerheart1Cannoneer Heart
1

Your team counts as having 1 additional Cannoneer. Gain an Aphelios.

cavalierheart1Cavalier Heart
1

Your team counts as having 1 additional Cavalier. Gain a Lillia.

celestialblessing1Celestial Blessing I
1

Your units heal for 12% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 250 Health.

combattraining1Combat Training I
1

Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.

consistency1Consistency
1

Gain double streak gold.

cybernetic1Cybernetic Implants I
1

Your units equipped with an item gain 150 Health and 8 Attack Damage.

cyberneticshell1Cybernetic Shell I
1

Your champions holding an item gain 150 Health and 20 Armor.

cyberneticuplink1Cybernetic Uplink I
1

Your champions holding an item gain 150 Health and restore 2 Mana per second.

darkflightheart1Darkflight Heart
1

Your team counts as having 1 additional Darkflight. Gain an Aphelios.

doubletrouble1Double Trouble I
1

If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you upgrade to 3-star, gain a 2-star copy.

dragonmancerconference1Dragonmancer Conference
1

After combat with a player, a random Dragonmancer appears on your bench. Gain a Kai'sa.

dragonmancerheart1Dragonmancer Heart
1

Your team counts as having 1 additional Dragonmancer. Gain an Kai'Sa.

electrocharge1Electrocharge I
1

When your units receive a critical strike, they deal 50/70/90/110 magic damage to nearby enemies. 1 sec cooldown.

evokerheart1Evoker Heart
1

Your team counts as having 1 additional Evoker. Gain a Zyra.

exiles1Exiles I
1

Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

featherweights1Featherweights I
1

Your 1 and 2 cost units gain 25% movement and Attack Speed.

firstaidkitFirst Aid Kit I
1

All healing and shielding received by your units is increased by 25%.

futuresight2Future Sight I
1

Know who you will fight next. Gain a Zephyr.

guardianheart1Guardian Heart
1

Your team counts as having 1 additional Guardian. Gain a Thresh.

guildheart1Guild Heart
1

Your team counts as having 1 additional Guild. Gain a Twitch.

itemgrabbagItem Grab Bag I
1

Gain 1 random completed item.

jadeheart1Jade Crest
1

Gain a Jade Emblem and a Gnar.

cqctraining1Knife's Edge I
1

Your units that start combat in the front 2 rows gain 15 Attack Damage.

lagoonheart1Lagoon Heart
1

Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.

lategamespecialist1Lategame Specialist
1

Gain 40 gold when you reach Level 9.

ludensecho1Luden's Echo I
1

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40/70/100/130 bonus magic damage.

mageheart1Mage Heart
1

Your team counts as having 1 additional Mage. Gain a Lillia.

makeshiftMakeshift Armor I
1

Your units with no items gain 30 Armor and Magic Resist.

meditation1Meditation I
1

Your units without items equipped restore 4 Mana per second.

mirageheart1Mirage Heart
1

Your team counts as having 1 additional Mirage. Gain a Yone.

mysticheart1Mystic Heart
1

Your team counts as having 1 additional Mystic. Gain a Rakan.

pandorasbench1Pandora's Bench
1

Gain 2 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.

pandoraPandora's Items
1

Gain a random component. At the start of each turn, items on your bench are randomized (excluding Force of Nature, Spatula, and consumables).

preparation1Preparation l
1

Units on your bench start at 1 stack and gain 25 Health, 4 Attack Damage and Ability Damage every round, up to 4 times.

ragewingheart1Ragewing Heart
1

Your team counts as having 1 additional Ragewing. Gain a Shen.

recombobulator1Recombobulator
1

Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.

scalescornheart1Scalescorn Heart
1

Your team counts as having 1 additional Scalescorn. Gain a Braum.

secondwind1Second Wind I
1

After 10 seconds of combat, your units heal 40% of their missing Health.

shapeshifterheart1Shapeshifter Heart
1

Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

shimmerscaleheart1Shimmerscale Crest
1

Gain a Shimmerscale Emblem and a Jax.

soulsiphonSoul Siphon
1

Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.

standunited1Stand United I
1

Your units gain 1 Attack Damage and Ability Power per Trait active across your team.

swiftshotheart1Swiftshot Heart
1

Your team counts as having 1 additional Swiftshot. Gain a Twitch.

tempestheart1Tempest Heart
1

Your team counts as having 1 additional Tempest. Gain a Qiyana.

thrillofthehunt1Thrill of the Hunt I
1

Your units heal 400 Health on kill.

tinytitans1Tiny Titans
1

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

triforce1Tri Force I
1

Your 3-cost champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.

warriorheart1Warrior Heart
1

Your team counts as having 1 additional Warrior. Gain a Yone.

weakspotWeakspot
1

Your units' attacks ignore 10% of the target's Armor and reduce healing received by 50% for 5 seconds.

whispersheart1Whispers Heart
1

Your team counts as having 1 additional Whispers. Gain a Thresh.