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Hextech Augments

Hextech
Tier
Hextech Bonus
academyemblemAcademy Crest
2

Gain an Academy Emblem. Gain a Garen.

allforone2All For One
2

When an ally dies, they grant the Tyrant 33% of their maximum Health.

arcanistemblemArcanist Crest
2

Gain an Arcanist Emblem and a Swain.

armorplatingArmor Plating
2

Colossus become invulnerable for 2 seconds the first time their Health drops to 60% and 30%.

assassinemblemAssassin Crest
2

Gain an Assassin Emblem and a Talon.

binaryairdropBinary Airdrop
2

Your units equipped with 2 items temporarily gain a random completed item at the start of combat.

bodyguardemblemBodyguard Crest
2

Gain a Bodyguard Emblem and a Darius.

brokenstopwatchBroken Stopwatch
2

5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds.

bruiseremblemBruiser Crest
2

Gain a Bruiser Emblem and a Trundle.

builtdifferent2Built Different II
2

Your units with no Traits active gain 400 Health and 60% Attack Speed.

celestialblessing2Celestial Blessing II
2

Your units heal for 20% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 450 Health.

challengeremblemChallenger Crest
2

Gain a Challenger Emblem and a Quinn.

chemicaloverlord2Chemical Overload II
2

Chemtechs explode on death, dealing 30% of their maximum Health as magic damage to enemies within 2 hexes.

chemtechemblemChemtech Crest
2

Gain a Chemtech Emblem and a Warwick.

clear-mindClear Mind
2

If you have no units on your bench at the end of a round, gain 3 experience points.

clockworkemblemClockwork Crest
2

Gain a Clockwork Emblem. Gain a Zilean

cramsessionCram Session
2

After casting their first Ability, Academics restore 90% of their maximum Mana.

cybernetic2Cybernetic Implants II
2

Your units equipped with an item gain 250 Health and 20 Attack Damage.

exiles2Exiles II
2

Your units that start combat with no adajacent allies gain a 45% maximum Health shield for 8 seconds.

featherweights2Featherweights II
2

Your 1 and 2 cost units gain 35% movement and Attack Speed.

goldreservesGold Reserves
2

Mercenaries deal 2% more damage per 1 gold you have. (Maximum +60%)

grandgamblerHigh Roller
2

Gain 2 Loaded Dice and 8 gold.

imperialemblemImperial Crest
2

Gain an Imperial Emblem and a Swain.

instantinjectionInstant Injection
2

Chemtechs now additionally trigger their bonuses at the start of combat.

junkyard2Junkyard
2

Every 3 combat rounds with the Scrap Trait active, gain a random component.

cqctraining2Knife's Edge II
2

Your units that start combat in the first 2 rows gain 35 Attack Damage.

lifelonglearnerLifelong Learning
2

Scholars gain 2 Ability Power after each combat and an additional 2 if they survive combat.

makeshift2Makeshift Armor II
2

Your units with no items gain 55 Armor and Magic Resist.

mercenaryemblemMercenary Crest
2

Gain a Mercenary Emblem. Gain 3 Gold.

metabolicacceleratorMetabolic Accelerator
2

Your Tactician moves faster and heals 2 Health at the start of each PVP round.

mutantemblemMutant Crest
2

Gain a Mutant Emblem. Gain a Kassadin.

payday2Payday
2

After winning your combat, gain 1 bonus gold for each surviving Syndicate.

portableforgePortable Forge
2

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

protectoremblemProtector Crest
2

Gain a Protector Emblem. Gain a Garen.

richgetricherRich Get Richer
2

Gain 10 gold. Your maximum interest is increased to 7.

runicshield2Runic Shield II
2

Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds

salvagebinSalvage Bin
2

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Force of Nature).

scholaremblemScholar Crest
2

Gain a Scholar Emblem and a Heimerdinger.

scrapemblemScrap Crest
2

Gain a Scrap Emblem and a Blitzcrank.

sharespotlightShare the Spotlight
2

Allies adjacent to a spotlight at the start of combat gain 100% of its bonuses.

sharpshooterSharpshooter
2

Twinshot's ranged attacks and abilities can bounce once, dealing 45% less damage. Gain a Corki.

shrug-offShrug It Off
2

Bruisers regenerate 2.5% of their maximum Health each second.

smokebombSmoke Bomb
2

The first time Assassins drop below 60% Health, they briefly enter stealth, becoming untargetable and shedding all negative effects.

sniperemblemSniper Crest
2

Gain a Sniper Emblem and a Tristana.

spellbladeSpell Blade
2

After casting their Ability, Arcanists’ next attack deals bonus magic damage equal to 225% of their Ability Power

standunited2Stand United II
2

Your units gain 3 Attack Damage and Ability Power per Trait active across your team.

sunfireboardSunfire Board
2

At the start of combat, burn all enemies for 20% of their maximum HP over 10 seconds and reduce healing received by 50%.

syndicateemblemSyndicate Crest
2

Gain a Syndicate Emblem and a Zyra.

thrillofthehunt2Thrill of the Hunt II
2

Your units heal 700 Health on kill.

titanicforceTitanic Force
2

Your units with more than 1400 maximum Health gain Attack Damage equal to 3% of their maximum Health.

tradeTrade Sector
2

Gain a free Shop refresh each round.

wisespendingWise Spending
2

Gain 2 experience points when you refresh your Shop and gain 4 gold.