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Martial Artist
Soulfist
A PvE
B PvP
Average

3v3 Arena Soulfist Build Guide for PvP

Build

required skill points: 328
Magnetic Palm

7

Magnetic Palm

Sturdy ArmorTenacity
Pulverizing Palm

7

Pulverizing Palm

Excellent MobilityWide Hit
Bolting Crash

10

Bolting Crash

VolantFighting Spirit Enh.Tough Shoulder
Deadly Finger

10

Deadly Finger

Wide HitBurning HandsLightspeed Hit
Heavenly Squash

10

Heavenly Squash

Hard HitterHarsh TrainingEnormous Palm
Flash Step

10

Flash Step

Excellent MobilityVictory ShoutTireless
Tempest Blast

10

Tempest Blast

Song of TimeHarsh TrainingDemolition
Force Orb

10

Force Orb

Quick PrepPowerful WaveScattering Wave
Decimation Ray

Decimation Ray

How to play

playstyle

Soulfist is very team oriented, ideally you want to react to what is happening around your team. For example, you can use to peel for allies. Conversely, if you team is engaging, you have very powerful ways to follow-up.

Full combo

  1. Use all your charges, each time you use this you will get an Atk. Power buff.









Combo 1

  1. , space,







Combo 2



  1. , you don't have to fully hold this, just use it for the knockup.





Combo 3

  1. Use all your charges, each time you use this you will get an Atk. Power buff.







Combo 4



  1. , hold this skill down fully.





Strategy 1

has three charges. If you use less than the three dashes available, the cooldown is also reduced respective to how many charges you used.

  • 1 = 7 second cooldown

  • 2 = 10 second cooldown

  • 3 = 14 second cooldown

This means that if you are using this skill to get away and you don't need to use all three charges, then you can use only one or two and get a reduced cooldown.

Strategy 2

You can use , space, then another charge of to get close to the target extremely fast. This can be especially effective if you start dashing from outside the target's FoV.

Identity & Ultimate

Hype mode gives you, Atk. speed, movement speed and increased damage. You can use hype mode in a variety of ways, a few examples of this are:

  • You can use your 2 -> 3 and 3 -> 4 hype transformations defensively as they grant you full immunity whilst casting. If you do use this and catch someone, you follow it up by using to transition to Combo 4.

  • Your team is playing aggressively and are about to catch the enemy.

is your ultimate skill. This skill is very slow so the uses are limited. Two examples of good uses are;

  • Use it for CC immunity, though be careful because the skill is slow so it may make you susceptible to damage, or to get CCed afterwards

  • Use , into only if your opponent has no roll.

combat stats

Crit

1

Swiftness

750

Specialization

0

Endurance

0

Domination

249

Expertise

0