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Gunner
Machinist
B PvE
B PvP
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JonahFarc

Legacy Machinist Build Guide for PvE

Build

required skill points: 312

Also known as the Ironman build, focuses on being in Hypersync form instead of staying in Human form.

This means that you will only be in Human form when you are using skills to charge up your meter to transform, if you prefer staying in Human form, you can check out the Arthetine Technology build.

Avalanche

4

Avalanche

Tenacity
Why?
Command: Baby Drones

10

Command: Baby Drones

Vital Point AttackCore Energy SupplyRoundup Attack
Why?Wealth
Command: Blockade

7

Command: Blockade

Vital Point HitCore Energy Charge
Why?
Command: Flare Beam

10

Command: Flare Beam

ScarCore Energy ChargeLaser Cut
Why?
Command: Raid Missile

10

Command: Raid Missile

Core Energy ChargeOrgan MissileWeak Point Detection
Why?Wealth
Energy Buster

10

Energy Buster

Skilled DefenderLightning BursterMeltdown
Why?
Fiery Escape

10

Fiery Escape

Excellent MobilityHigh FlightEmergency Protection
Why?
Mobile Shot

10

Mobile Shot

Solid ManeuverQuicknessAdditional Maneuver
Why?
Comet Strike

Comet Strike

Why?Rage
Slugshot

Slugshot

Why?Bleed
Laser Blade

Laser Blade

Why?Rage
Echelon Beam

Echelon Beam

Why?Galewind
Surge Blow

Surge Blow

Why?Galewind
Crimson Breaker

Crimson Breaker

Why?Galewind
Air Strike

Air Strike

Skill priority

Command: Baby Drones
Command: Raid Missile
Command: Flare Beam
Energy Buster
Avalanche
Command: Blockade
Fiery Escape
Mobile Shot

If you have more skill points available there are a number of changes you can make after levelling the damaging skills to 12:

  • replace with at level 7 with the tripods and .
    • This is a good change because can counter with both the dash and the jump.
    • With these tripods you get push immunity and greater dash distance.
  • level to 10 and add the tripod or replace it with .
    • is for destruction and shielding allies.
    • You use the tripods, , and .
    • If you aren't comfortable using your drone yet, you can replace with as it allows you to just aim the skill with your mouse as opposed to moving the drone yourself.

How to play

Settings

You can freely move your drone when in human form. Make sure to check your settings and change the drone movement to the key you prefer - it is recommended to use a mouse button you might have available.

In order call your drone back to you, simply press the X key. You can also use this to animation cancel Drone skills.

Rotation
Build-up to Hypersync

You need to have your identity gauge full in order to have access to Hypersync.

In order to generate meter you can use the Drone skills, or the Fusion skills.

Note that if you use a Fusion skill while a Drone skill is currently active, you will cancel the current Drone skill, so be careful with timing your skills.

Furthermore, you can use many Drone skills and Normal skills simultaneously, this is achieved by using a Normal skill after using a Drone skill, you cannot do this the other way around.

If you don't have any meter and your ultimate skill is up:

  1. to get close to the boss.
  2. .
  3. immediately after as it doesn't cancel your drone skill.
  4. If your meter still isn't filled, you can either:

    • get your drone back, cast , when you see that the skill hit the boss get your drone back then cast .
    • use .
    • if you can't do one of the above, then use or use any other Fusion skill.

In general, to generate meter you can use your Drone skills and Fusion skills. Prioritise using and since you have your runes on them. You can also use if it's off cooldown.

Hypersync Rotation

In Hypersync you only use or after . This is because:

  • gains +20% damage.
  • is cast faster.

This also works with but it is not needed for this skill because is has too low cooldown and is already fast enough.

  1. One of the following skills
    • Prioritise
  2. Repeat

In summary, the combo consists of using QR W A QE and fitting in S at the end if it's off cooldown, if not, then W.

Additional Class Info
Reload Stacks

Every time you use certain Normal skills, you gain a reload stack. Reload stacks give you a 1% movement and attack speed buff that can be stacked up to 5 times. with the tripod can give you up to two stacks on each roll. Interestingly, this buff persists when you transform, but you can't maintain it. This means that you can keep this buff for 15 of the 20 seconds you are in Hypersync.

Hypersync

Hypersync always lasts for 20 seconds unless cancelled or the shield is broken.

After the first transformation, it's much faster to get your identity gauge full because gives you 40% when exiting Hypersync. However, if you cancel Hypersync, or lose your shield you will not get the 40%.

Utility
  • and or are your counters.
  • In human form, is a great source of stagger.
  • In Hypersync most of your skills can stagger, the most powerful being , if it's a ticket stagger check then it is probably best to change to human form as it privdes better stagger.
  • For destruction you can use , or .

engravings

3

Genesis Legacy

3

Grudge

3

Keen Blunt Weapon

3

Adrenaline

3

Raid Captain

You can use instead of if you prefer, the damage difference should be minimal.

Alternative engravings

3

Grudge

3

Cursed Doll

3

Barricade

3

Raid Captain

2

Adrenaline

1

Genesis Legacy

In case you have a 9/7 stone, you will want to instead run:

  • Level 1

combat stats

Crit

500

Swiftness

0

Specialization

1500

Endurance

0

Domination

0

Expertise

0

You can achieve this stat distribution by having:

  • a Spec/Crit necklace
  • rest on Spec
  • additionally, you can use a pet with Spec

Attack Gems

Hypersync

You only need the Hypersync attack gem.

Cooldown Gems

Hypersync

You only need the Hypersync cooldown gem.

gear tripods

Command: Raid Missile
Core Energy Charge
Command: Baby Drones
Core Energy Supply
Tripods

Only the tripods that help with identity gauge generation are required.

Gear Set

Legacy Scouters should use the Hallucination gear set for the crit rate.

If you do not have the full set effect, you can opt for Salvation in the meantime, though you should always change to Hallucination when you achieve the full set effect.