Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Barrier Orb
Slow Orb
Easy
Medium
Callouts
Start zone
Barrier Orb
Easy
Defenders
Use this Barrier Orb to block off B Long ground pathways. Both sides should be blocked off, but there will be a small gap at the ends, so be careful of exposing yourself. Also note that the enemies can still get past the wall if they jump onto the containers, so you just have to watch the container angle
Place the wall so that both sides are covered, leaving only a small gap at the ends
Barrier Orb
Easy
Defenders
Use this Barrier Orb to block off Mid to B and Mid to A pathways for the attackers. This will still leave Tube open however. Also note that you can still see the enemy from Mid Boiler
Walk up Mid and place a vertical wall that reaches Tube from the corner of the containers
Barrier Orb
Easy
Defenders
Use this Barrier Orb to block off Tube for the attackers. When placed properly, the enemy will have to break all four segments of the wall to get through Tube, giving you much more time and info to react than a horizontal wall. You can also peek the sides if they try to break it
Place a vertical wall right in the center of Tube