Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Incendiary
Medium
Hard
Callouts
Start zone
Incendiary
Hard
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted in the outside spot on B. Keep in mind this lineup takes around 10 seconds to land upon firing, so you must shoot this preemptively, or combine it with your ultimate
Stand on the wall of B Long so the "K" logo lines up with the corner, then use your Sky Smoke HUD icon and place it near the top of the crane as shown
Incendiary
Hard
Attackers
Use this molotov to stop the enemies from defusing the spike when it is planted in Upper B container and you are playing near Cubby. Note that this lineup takes about 7 seconds to land, so you must shoot this molotov preemptively or force them off while it is in the air
Stand in the corner of the box near Cubby and aim at the bottom edge of the crane so that the bottom point of the HUD lines under your timer at the top are near the edge
Incendiary
Hard
Attackers
Use this molotov to flush out defenders playing behind the Yellow container before pushing B Long. Note however that they can still play the farther side of Yellow
Stand in the corner left of spawn, aim above the bright star between the other two stars, creating somewhat of a triangle