Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Aftershock
Flashpoint
Fault Line
Easy
Medium
Callouts
Start zone
Aftershock
Easy
Defenders
Use this Aftershock to stop the enemy from planting or defusing the spike on the default B plant spot outside next to the green box
Aim at the green box from B Site
Aftershock
Medium
Defenders
Use this Aftershock to clear the second B Cubby towards the attacker side when you see enemies pushing through B Long
Aim at the center of the gray container next to the second Cubby
Aftershock
Medium
Defenders
Use this Aftershock to help your teammates at Mid from B Long. This will cover the bottom Tube Entrance and part of the Mid peek area. Make sure B Long is clear before using this as you will be vulnerable
Walk up B Long from Cubby and aim at the side of the gray container and use the minimap to make sure it is hitting the Tube entrance area
Aftershock
Medium
Defenders
Use this to clear any enemies from the entrance of Tube when your teammate calls that they could be pushing Tube
From the right edge of Kitchen door, aim towards the top left of the gray container next to Tube. Use the minimap to ensure it is covering the entrance of Tube
Fault Line
Medium
Defenders
Use this Fault Line to stun any enemies peeking from Belt or trying to push through A Main on the left side
Stand behind the front A Box and aim slightly to the left and charge it while using the minimap to line it up with the left side of Belt
Fault Line
Medium
Defenders
Use this Fault Line to stun any enemies trying to peek from A Pipes as well as anyone pushing through A Main on the right side
Stand behind the front A Box and charge the Fault Line while using the minimap to align it with Pipes and the A Main corner
Fault Line
Medium
Defenders
Use this Fault Line to stun any enemies trying to push B Long at the start of the round
Stand behind the container and aim slightly to the right. Use the minimap to make sure it covers the B Long pathway
Fault Line
Easy
Defenders
Use this Fault Line to stun anyone trying to push through Tube. Since Tube is a long narrow hallway, Fault Line should stun anyone inside Tube
Walk next to the Tube doorway in Kitchen and full charge the Fault Line and use the minimap to make sure it is aligned with Tube
Fault Line
Easy
Defenders
Use this Fault Line to cover all of Tube and part of Kitchen when you see or hear enemies trying to push through Tube. This is most effective when you have a teammate in Kitchen ready to peek off the stun
Stand at the bottom of the B Hut stairs and aim at the wall. Full charge the Fault Line and use the minimap to make sure it is lined up with Tube
Flashpoint
Easy
Defenders
Use this flash to blind enemies pushing up onto A or when trying to retake A Site from Screens.
Aim the flash high at the Screens wall so it catches enemies on Pipes as well
Flashpoint
Medium
Defenders
Use this flash to blind enemies trying to push through Long B and Yellow when you are trying to defend B Site
Stand behind B Site container and aim at the yellow railings to the right
Flashpoint
Easy
Defenders
Use this flash to blind attackers peeking Mid
Stand below the Mid Boiler ramp and aim at the wall to the right. Use the minimap to make sure it pops on the right side of Mid
Flashpoint
Easy
Defenders
Use this flash to blind enemies at Mid when you are playing towards A Site and need to help Mid
From A Screens aim at the Mid Boiler wall and use the minimap to pop the flash towards the right side of Mid