Attackers
Defenders
Astra
Breach
Brimstone
Chamber
Cypher
Deadlock
Fade
Gekko
Harbor
Jett
KAY/O
Killjoy
Neon
Omen
Phoenix
Raze
Reyna
Sage
Skye
Sova
Viper
Yoru
Shrouded Step
Paranoia
Dark Cover
Easy
Medium
Hard
Callouts
Start zone
Paranoia
Easy
Defenders
Use this Paranoia at the start of the round to nearsight enemies around A Halls so you and your team (such as a Jett) can aggressively push and take control of Halls.
Stand under A Ropes and ping A Halls so you can aim at it. Use your minimap to ensure it covers all of the Halls entrance.