TFT’s New Set 8: Monsters Attack!
Monsters Attack! is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is out and released!
No more 2-slot units, redefining augments, mechanics, strategies, items, cosmetics, and more.
Welcome to Spatulapolis! A city just like any other city - full of good food, highrises, and the more than occasional monster attack. Monsters are bigger, badder, stronger and by far the scariest rides in town - but luckily none of them take over 2 board slots.
Such a lively city with regular threats needs only one thing: heroes! Heroes are your champions that come with 2 specific Augments - a carry and a support Augment. It's up to you whether you want to buff your entire team - or make it dependent on a single carry Hero!
New Сет 8 AugmentsSee All Augments
Gain a free Shop refresh every round. Gain 10 gold now.
Your units heal 350 Health on kill.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 80/115/150/185 bonus magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50/70/90/110 bonus magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35/50/65/80 bonus magic damage.
New Сет 8 TraitsSee All Synergies
A.D.M.I.N. configuration varies for each player each game.
Configure the cause and the effect for your A.D.M.I.N. program
Configure an additional effect for your A.D.M.I.N. program
Outputs of the above tiers are increased by 100%
When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, +5 additional maximum Health according to their shared fame.
10% Attack Damage and 10 Ability Power
30% Attack Damage and 30 Ability Power
55% Attack Damage and 55 Ability Power
If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds.
Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 30% Health or when all allies have died, Fiddlesticks comes alive
Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 1 round of use. Gadgeteens will not make new items to replace items left on the bench.
Create 1 item every round
Create 2 item every round
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
Drone lasers deal 65 magic damage.
Drone lasers deal 165 magic damage.
Drone lasers deal 200 magic damage. Each LaserCorps agent gets another drone.
Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.
The PRIME gains 50 Ability Power and 70% Attack Damage
All Mechas gain 35 Ability Power and 50% Attack Damage; The PRIME gains double this amount.
Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1 second the first time they would die in combat.
15% - 30% Attack Speed.
30% - 80% Attack Speed.
70% - 150% Attack Speed.
125% - 300% Attack Speed.
When Star Guardians gain mana, they gain more.
40% additional mana
70% additional mana
120% additional mana
200% additional mana
Supers strike a pose at the start of combat, granting allies 18% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 3%.
Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
This trait is only active when you have exactly 1 or 4 unique Aces.
Execute enemies under 15% health
Execute enemies under 30% health
All allies gain bonus Magic Resist. Aegis units gain more.
+20 Magic Resist, +50 for Aegis Units
+35 Magic Resist, +80 for Aegis Units
+50 Magic Resist, +120 for Aegis Units
+75 Magic Resist, +170 for Aegis Units
Arsenal units pick the weapons they equip when placed on the board, changing their spell's effects.
Brawlers gain additional maximum Health.
+20% Max Health
+40% Max Health
+65% Max Health
+90% Max Health
Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
+30 Armor, +60 for Defenders
+80 Armor, +120 for Defenders
+200 Armor, double for Defenders
Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.
+5% AS per stack
+10% AS per stack
+16% AS per stack
+24% AS per stack
Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.
Hackers gain omnivamp and summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first seconds of combat.
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
+4 Ability Power
+7 Ability Power
+10 Ability Power
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
Regain 1.5% Health
Regain 2.5% Health
Regain 4.5% Health
Regain 10% Health
Pranksters spawn a target dummy, when they would first fall below 50% health.
restore 150 health and move to a safe location.
The enemy who kills a target dummy is stunned for 1.5 seconds
Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.
+20% Crit Chance
+75% Crit Chance
+100% Crit Chance. Recon spells can crit
Renegade units deal bonus damage. The last Renegade standing deals more.
40%, 20% Bonus Damage
70%, 40% Bonus Damage
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
New Сет 8 ChampionsSee All Champions
Weapons of the Faithful
Place Aphelios on the board to choose his spell. Duskwave: Aphelios unleashes a wave of energy in a cone in his target's direction, locking onto and dealing damage to all enemies hit. Binding Eclipse: Aphelios casts forth a lunar spotlight towards the largest group of units, dealing damage and and stunning all enemies hit. Onslaught: Aphelios enters an onslaught, slinging chakrams and dealing massive damage to nearby enemies.
Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next seconds, Fiddle gains movespeed and drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through attack speed for 5 seconds, while knocking up and stunning enemies.
80% / 125% / 500%
1.5 / 1.5 / 8
Leona calls down a solar ray, stunning enemies in the center and dealing damage to enemies inside it.
Mordekaiser slams his mace in front him, dealing damage in a line.
Magic Resist Shred:
Biggest Roboball Ever!
Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining mana per second.
Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%.
Force of Will
Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
Аурелион Сол выпускает дроны, которые летят к случайным врагам, наносят им 90/ 150 / 750 магического урона, а затем возвращаются. При применении Аурелион Сол выпускает все готовые дроны плюс еще 3. В первую очередь дроны атакуют ближайших врагов.
90 / 150 / 1000
10 / 15 / 50
New Сет 8 Team CompsSee All Team Comps
New Сет 8 Gadgeteen ItemsSee All Items
New Сет 8 Item ChangesSee All Items
Other Сет 8 Changes
Way more flexible items!
Item Anvils are the replacement for the Treasure Dragon from last Set - but they work in a similar fashion. Monsters Attack! offers you even more options by always giving you the choice between multiple item components or completed items during your PvE encounters!