Use this Paranoia at the start of the round on A to make an aggressive push on A Elbow. Any enemies that push into Elbow at the start of the round should be blinded.
Stand at the barrier of A Main and aim towards A Elbow using the minimap as guidance.
Use this Paranoia to blind any enemies pushing through A Halls. You can hide behind the door and wait for a teammate to spot or play off sound cues.
Stand behind the door and aim straight ahead, using the minimap as guidance.
Use this Paranoia from Cat to blind all enemies in the A Main hallway when your teammates call that they are pushing A Main. Communicate to your team when you throw it so they can take advantage of the blind enemies
Use this Paranoia to make an aggressive play with a teammate on enemies in B Elbow. Have a teammate be ready to push B Elbow from Mid or B Main before throwing this blind.
Stand on the left wall of B Site and aim towards B Elbow using your minimap as guidance.
Use this teleport ontop of the stone bricks at the corner of A to get a surprise highground angle on the enemies pushing from A Main or Tree
Use this teleport to contest A Heaven control when your team is pushing A Site. This is more effective when you have a teammate pressuring Heaven from A Ramps
Use this teleport to A Heaven after planting the spike to take control of Heaven before the defenders rotate to retake A Site. Taking space like this creates more angles that your teammates can play on Site when they know Heaven is covered
Use this teleport when your team has just killed enemies around A Site. This will let you push up A Heaven before the enemy can rotate, giving you more control of the map during post plant
Use this Shrouded Step to teleport ontop of the Pyramid on A, giving you an unexpected off angle against enemies peeking A Main. The right Pyramid is exposed to Mid Doors, so the left one is safer. Also note that you will take fall damage if you jump down normally, so you can use a second Shrouded Step to come back down without taking fall damage.
Use this teleport on the A Short boxes to play a highground angle against enemies pushing up through A Short or A Long. Make sure a teammate is watching A Long so enemies can't sneak up behind you while you watch Short
Use this teleport in the buy phase or when the enemy are pushing onto B Site to get a surprise angle from behind them
Use this teleport to cross between back B and B site at Fence. As a defender you can use this to mix up your angles when the enemy are still pushing B Long and Yellow, or as an attacker to quickly cut off rotates at defender spawn
Use this teleport to get a highground angle on any enemies trying to peek B Long
Use this teleport to get a highground angle on the defenders at Long B
Peek Long B just enough to see the higher container, and jump to teleport in the middle so you are covered in the animation
Use this teleport on B Site to use a variety of highground angles against enemies around Mid. You can play a defensive angle on the side box or jump from the side box to the center box to take more aggressive angles against Mid Window
You can use this teleport to get a new angle when the enemy knows about your position at Logs. This will let you safely get out without being seen
Use this Shrouded Step to teleport ontop of the B Towers, giving you an unexpected highground angle against enemies peeking B Main.
You can use this aggressive teleport on the Cat box when your team is pushing up Cat to double peek any enemies on Cat
Use this teleport from behind the C Site box to C Plat to mixup your positioning when the enemies know you are behind the site box
Use this teleport on the box close to C Long to mixup your position on C defense. This can catch the enemies by surprise when they try to push up C Long or through Garage connector
Use this teleport on the C Site box to play a highground angle against enemies peeking C Long. This can create a slight advantage since the enemies will usually be preaiming the ground angles first. Make sure to use it as a mixup and stay unpredictable
Use this Shrouded Step trick to fake the Teleporter sound on Bind. You can use this to delay the enemy's attention towards the Teleporter when they are trying to push through Hookah. This works for both Teleporters on the map
Press your Shrouded Step ability to hold it out, jump into the Teleporter while looking sideways or backwards, and use the ability while midair so that it starts the animation before you go into the Teleporter
You can use this teleport from Generator to move to Hell without being seen. Use this when the enemy knows you are behind Generator and you need to take a new angle
Use this teleport if you think the enemies are holding Kitchen from B Halls. This will let you cross from Tube to Kitchen entrance without being seen by an enemy watching from Halls
Walk up Tube and clear the close angles until you can barely see the Kitchen entrance and teleport
You can use this teleport on the Mid Arch box to get a highground angle on any enemies peeking Mid. Make sure to have Cat smoked so you won't get shot from the side
Risky teleport on to the box in Middle. Use a smoke to cover Ropes before doing this
Use this aggressive teleport at Mid when you want to take Mid Control. Make sure to have smokes or flashes for Market and Sewers so you can safely teleport
You can use this aggressive teleport for Mid Cubby to surprise the enemies when they are grouped around Mid. Use this when you have flashes or smokes for Mid
Use this Shrouded Step to get an unexpected off angle on enemies at Mid. Use a Dark Cover to make this teleport more safe.
Place a smoke at the left Mid angle and then jump teleport so you teleport to the edge of the wall.