Use this Dark Cover to create a oneway angle on any enemies that try to push through A Door. From A Rope, you will be able to see their feet while they won't be able to see you.
Place the smoke just above the door. Use the green indicator to know when it is above the door.
Use this Dark Cover to create a oneway angle against enemies coming from A Drop. You can watch this smoke from both A Rope and Stairs on A Site.
Place the smoke on the angled ledge on the right side of Drop. Make sure to place it towards the bottom of the ledge, but too low and it will cover the enemy's feet, too high and they will be able to see through it.
Use these Dark Covers when pushing onto A Site from A Main. These will cover the two rotating angles at A Link and Rope while you cross onto A Site.
Place one smoke at the A Link entrance and the other at the A Rope choke next to the box.
Use these Dark Covers when pushing onto A Site from Drop. These will cover the rotating angles from A Link and A Rope while you cross onto A Site.
Place one smoke at the entrance of A Link and the other one at the A Rope entrance.
Use this Dark Cover to create a oneway angle against attackers in A Gate from Dish. This will let you see the enemies feet before they can see you.
Place your smoke above the farther corner at A Gate. Make sure the green indicator is higher above the ground to create the oneway.
Use this Dark Cover to create a oneway angle against attackers in A Hall from A Main. This angle will let you see the enemies feet before they can see you.
Place the smoke in the corner of the wall of A Halls so the bottom of the smoke is just above the ground. Make sure the landing arrow indicator is red, meaning it is inside the wall.
Use this Dark Cover to play aggressively in B Arcade as defender. This smoke will make it difficult for attackers to push through Bench and allows you to sneak into Tunnel if they don't contest, allowing you to attack attackers in B Tree unexpectedly.
Place the smoke at the choke of Bench and Arcade, making sure both sides are covered.
Use these Dark Covers when pushing onto B Site so that B Link and Canteen are blocked off from rotating defenders.
Place one smoke in B Canteen and the other at Generator so the defenders cannot contest the angle.
Use this Dark Cover to create a oneway angle from Canteen against enemy attackers pushing through B Main.
Place the smoke on the box outside B Canteen.
Use this Dark Cover to play aggressively in B Tree as a defender. This will allow you to play different closer angles and also sneak into B Tunnel if they don't contest.
Place the smoke so it covers from the box to the metal structure.
Use this Dark Cover to create a oneway angle against an enemy in B Tunnel from Bench. This will let you see the feet of an enemy peeking Tunnel while they cannot see you.
Place the smoke above the corner of B Tunnel near B Link.
Use this Dark Cover to create a oneway angle against any enemy in B Tunnel from B Tree. This will let you see their feet before they can see you.
Place the smoke above the corner of B Tunnel near the front of Generator.
Use this Paranoia at the start of the round on A to make an aggressive push on A Elbow. Any enemies that push into Elbow at the start of the round should be blinded.
Stand at the barrier of A Main and aim towards A Elbow using the minimap as guidance.
Use this Paranoia to blind any enemies pushing through A Halls. You can hide behind the door and wait for a teammate to spot or play off sound cues.
Stand behind the door and aim straight ahead, using the minimap as guidance.
Use this Paranoia at the start of the round to nearsight enemies around A Halls so you and your team (such as a Jett) can aggressively push and take control of Halls.
Stand under A Ropes and ping A Halls so you can aim at it. Use your minimap to ensure it covers all of the Halls entrance.
Use this Paranoia from Cat to blind all enemies in the A Main hallway when your teammates call that they are pushing A Main. Communicate to your team when you throw it so they can take advantage of the blind enemies
Use this Paranoia at the start of the round to nearsight enemy attackers at B Bench so your teammates (such as a Jett) can quickly push up and take aggressive control of Bench.
Stand in B Link and ping B Bench on the map so you can aim your Paranoia correctly. Use the minimap to ensure it is covering as much of Bench as possible.
Use this Paranoia to make an aggressive play with a teammate on enemies in B Elbow. Have a teammate be ready to push B Elbow from Mid or B Main before throwing this blind.
Stand on the left wall of B Site and aim towards B Elbow using your minimap as guidance.
Use this Paranoia to blind any enemies on the left side of B Site and peeking B Tower while pushing from B Main.
Run up to the corner in B Main and aim slightly upwards to hit B Tower. Use the minimap to make sure it covers all of the left side and reaches Tower.
Use this Paranoia to blind enemy defenders on B Site when pushing from Arcade.
Run into the corner at Arcade and ping the map for the spot behind the B Site boxes and the corner so you can line them up. Jump and throw so it matches the elevation.
Use this teleport ontop of the stone bricks at the corner of A to get a surprise highground angle on the enemies pushing from A Main or Tree
Use this Shrouded Step to teleport ontop of the box in front of A Site. This will allow you to get an unexpected angle on enemies pushing up from Dish. This can be a good bait setup for another defender playing in the corner of the hallway near Dish.
Use this teleport to contest A Heaven control when your team is pushing A Site. This is more effective when you have a teammate pressuring Heaven from A Ramps
Use this teleport to A Heaven after planting the spike to take control of Heaven before the defenders rotate to retake A Site. Taking space like this creates more angles that your teammates can play on Site when they know Heaven is covered
Use this teleport when your team has just killed enemies around A Site. This will let you push up A Heaven before the enemy can rotate, giving you more control of the map during post plant
Use this Shrouded Step to teleport ontop of the box next to A Link. This will give you an unexpected angle against enemies pushing out of A Main. You can see enemies pushing up Stairs and they won't be preaiming this angle.
Have a teammate watch your A Door or just be wary of the Door push with the sound cue.
Use this Shrouded Step to teleport ontop of the Pyramid on A, giving you an unexpected off angle against enemies peeking A Main. The right Pyramid is exposed to Mid Doors, so the left one is safer. Also note that you will take fall damage if you jump down normally, so you can use a second Shrouded Step to come back down without taking fall damage.
Use this teleport on the A Short boxes to play a highground angle against enemies pushing up through A Short or A Long. Make sure a teammate is watching A Long so enemies can't sneak up behind you while you watch Short
Use this Shrouded Step to teleport into A Site Lower from A Main without crossing so that enemy defenders won't expect a peek from A Site.