
Gekko • Guide
“Monster on the loose!”
Class
Initiator
Playstyle
Support
Difficulty
Medium
Skill Distribution
50% Utility
35% CC
15% Dmg
Use Dizzy to flash enemies at Mid and Markert.
Stand in front of the shrub run a step and jump throw. Collect Dizzy from safety after corssing to mid.
Use Dizzy to check for enemies and blind them at A Restaurant.
Throw Dizzy up high and retrieve him from safety.
Use Dizzy to check for enemies and blind them at A Main.
Throw Dizzy above the wall at Main and retrieve him safely.
Use Dizzy to flash or detect enemies at A Main.
Aim up and throw Dizzy. Collect him in safety if needed.
Use Dizzy to flash enemies at A Main.
Throw Dizzy over the wall and collect him in safety.
Use Dizzy to check for enemies and blind them at A Site.
Throw Dizzy up high and retrieve him from safety.
Use Dizzy to check for enemies and blind them at A Site.
Bounce Dizzy off the balcony and retrieve him from safety.
Use Dizzy to check for enemies and blind them at A.
Bounce Dizzy off the wall and retrieve him from safety.
Use Dizzy to flash enemies at A Site.
Aim up and throw Dizzy. Collect him in safety if needed.
Use Dizzy to flash enemies at A.
Jump up the boxes. Run and jump throw Dizzy over the wall. Probably not collectable.
Use Dizzy to check for enemies and blind them at B Main.
Bounce Dizzy off the wall at B Hall and retrieve him safely.
Note: Dizzy will not detect enemies further than the pillar.
Use Dizzy to check for enemies and blind them at B Main.
Throw Dizzy up high and retrieve him from safety.
Use Dizzy to check for enemies and blind them at B Main.
Throw Dizzy up high to B Long.
Use Dizzy to check for enemies and blind them at B main.
Bounce Dizzy off the screens and retrieve him from safety.
Note: Dizzy will not see to B Hall, only closer enemies will be detected.
Use Dizzy to flash enemies at B Main.
Aim up and throw Dizzy. Collect him in safety.
Use Dizzy to flash enemies at Mid.
Bounce Dizzy off the wall and collect him from safety.
Use Dizzy to flash enemies at Mid.
Throw Dizzy up high and collect him from safety.
Use Dizzy to flash enemies at Mid.
Stand on the line aim at the gap. Throw and collect Dizzy in safety.
Use Dizzy to flash enemies at Mid.
Go to the corner at Tree, aim up and jump throw. Collect Dizzy in safety.
Use Mosh to delay a defuse on A.
Go to the corner at A Link. Aling the Dizzy icon with the window as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner box at Main. Aim as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner at Secret. Aling the Wingman icon with the roof as shown and throw.
Use Mosh to delay a defuse on A.
Go to the corner at A Main. Aling the Wingman icon with the lamp and throw.
Use Mosh to delay a defuse on A.
Go to the corner next to the pillar. Aim at the broken arch as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner behind the box at A Main. Align the line between the Trash icon and the Dizzy icon with the scaffolding as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner at A Link. Align the Trash icon with the window as shown and throw.
Use Mosh to delay a defuse on A.
Go to the left corner at Secret. Align the Trash icon with the leafs as shown and throw.
Use Mosh to delay a defuse on B.
Align the divider between screen two and 3 with the culomn. Aim at the corner of the roof and run a bit then throw.