TFT’s New set 7 is live!
Dragonlands is the latest Set for Teamfight Tactics and has shaken things up radically.
The new Set has been released on June 8th with Patch 12.11.
Dragonlands: Command and Conquer
Redefining everything from champions, mechanics, strategies, cosmetics, and more.
Dragonlands sends global players into a whimsical realm where they can build a team of dragons and master magic to perform strategic outplays with the goal of being the last one standing against seven other players. The Dragons of the Dragonlands take on a new origin. They count as two units in your army, have a bunch of bonus health, are double the cost of other units in their rarity tier, count for triple their trait bonus, and are super powerful.
New 7 ayarla Hextech AugmentsSee All Hextech Augments
Your units gain 3 Attack Damage and Ability Power per Trait active across your team.
Your units gain 2 Attack Damage and Ability Power per Trait active across your team.
Your units gain 1 Attack Damage and Ability Power per Trait active across your team.
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Allies healed or shielded by Enchanters gain 50% stacking Attack Speed for the rest of combat (maximum once every 2 seconds). Gain a Lulu.
New 7 ayarla TraitsSee All Synergies
Every 5th Shop is guaranteed to have 3 Astral units, and also grants an Astral orb. Your team gains bonus Ability Power.
10 Ability Power
40 Ability Power; orb value increases
80 Ability Power; orbs may contain components
Dragons provide +3 to their marked trait, but require 2 team slots. They also gain 700 bonus Health.
This trait is active with exactly 1 Dragon champion
Grant a unique bonus to your team; Guild allies gain double the amount. Increases for each Guild member in play! Sejuani: +100 Health Twitch: +10% Attack Speed Ryze: +10 Ability Power Talon: +8 Attack Damage Bard: +2 Mana per attack Emblem: +5% Omnivamp
100% Guild bonus
120% Guild bonus
140% Guild bonus
160% Guild bonus
180% Guild bonus
200% Guild bonus
250% Guild bonus
Summon movable Jade Statues that grow in power. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing every 2 seconds. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
1 statue, +2% healing, +15% Attack Speed
2 statues, +4% healing, +40% Attack Speed
3 statues, +8% healing, +70% Attack Speed
4 statues, +25% healing, +200% Attack Speed
Mirage champions gain a different Trait bonus from game to game. Variations: Electric Overload, Warlord, Pirate, Dawnbringer, Executioner, Spellsword, Duelist.
Innate: Convert Mana to Rage; Attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +30% Attack Speed but can’t gain Rage. Gain bonus stats when enraged.
50% Attack Speed, 25% Omnivamp
135% Attack Speed, 50% Omnivamp
250% Attack Speed, 70% Omnivamp
After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy.
110 Magic Damage
150 Magic Damage
210 Magic Damage
290 Magic Damage
If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage and take 20% reduced damage from enemies with more than 1700 Health.
15 magic damage
50 magic damage
120 magic damage
Grants exclusive random Shimmerscale items.
1 unique item
2 unique items
4 unique items
5 unique items, which includes Crown of Champions
After 8 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percent of their maximum Health as true damage. Tempest champions gain Attack Speed.
5% damage, 20% Attack Speed
20% damage, 50% Attack Speed
35% damage, 100% Attack Speed
50% damage, 200% Attack Speed
Every round, Trainers feed 1 Snax to Nomsy each, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax!
Nomsy’s Ability deals 200% more damage.
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses.
+1 Attack Damage and Ability Power
+3 Attack Damage and Ability Power
+5 Attack Damage and Ability Power
+8 Attack Damage and Ability Power"
Innate: Leap to the enemy backline when combat starts. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
15% Crit Chance & 5% Crit Damage
30% Crit Chance & 25% Crit Damage
45% Crit Chance & 45% Crit Damage
Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.
Your team gains bonus maximum Health. Bruisers gain double this bonus.
Every 5th attack fires a cannon shot that explodes for physical damage around the target.
125% Attack Damage
225% Attack Damage
325% Attack Damage
425% Attack Damage
Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.
35 Armor, 35 Magic Resist
60 Armor, 60 Magic Resist
85 Armor, 85 Magic Resist
110 Armor, 110 Magic Resist
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.
300 Health, 18% Ability Power
750 Health, 40% Ability Power
1400 Health, 70% Ability Power
Gain Mana whenever an ally or enemy casts an Ability.
Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack!
Each combat: An adjacent champion bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 30% of their Ability Power.
Mages cast twice and have modified total Ability Power.
80% Ability Power
105% Ability Power
125% Ability Power
150% Ability Power
Your team gains Magic Resist.
50 Magic Resist
100 Magic Resist
175 Magic Resist
300 Magic Resist
Transforming grants bonus maximum Health, and heals for that amount.
40% maximum Health
90% maximum Health
145% maximum Health
Nab a new Ability after each cast and at the start of every round.
The first Starcaller to cast their Ability heals you for 2/4/100, depending on their star level.
Innate: Gain 2 hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target.
10% Attack Speed
20% Attack Speed
40% Attack Speed
New 7 ayarla ChampionsSee All Champions
Ao Shin fires a barrage of 14 lightning strikes at random enemies. Each strike deals magic damage and drains Mana from his target.
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their Damage taken by 20% for 10 seconds. Black holes generated after 18 seconds of combat are larger and deal 15% more damage.
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing flat magic damage.
Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 5. Daeja's attacks launch three barrages. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage.
Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 50 seconds. The shield grants 30% Attack Speed while it holds.
Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal X damage. Attack 1: Deals X physical damage and stuns the target for 1.25 second. Attack 2: Deals X true damage. Attack 3: Ends the stance, dealing X physical damage to all enemies in a line and knocking them up for 1 second.
Sy'fen charges toward the farthest enemy within 2.5 hexes, dealing physical damage and knocking up enemies they pass through. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
Bard sends magical energy toward the largest group of enemies, stunning them and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Death from Below
Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds.
If Pyke hits an enemy at or below % Health he executes them and immediately recasts Death From Below.
New 7 ayarla Team CompsSee All Team Comps
New 7 ayarla Radiant ItemsSee All Items
New 7 ayarla Item ChangesSee All Items
Other 7 ayarla Changes
Armory is back in style
The Treasure Dragon replaces Raptors on stage 4-7 and lets you complete your item build through an offering of free items and other loot. You can choose to receive your rewards, or use 1 gold to refresh your selection. Use this to power up your team with the items and necessities you need.