Hand of Justice
Ekko heals 20% of damage taken in the last 4 seconds and deals magic damage to the current target.
800 / 1440 / 2592
50 / 75 / 113
40 / 60 / 90
0 / 45
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by benching the champion.
Your first Zaun mod will always be an offensive mod (Robotic Arm, Virulent Bioware) or a hybrid mod (Adaptive Implant, Shimmer Injector). Your second mod will always be a hybrid mod or a defensive mod (Unstable Chemtank, Hextech Exoskeleton). You can’t get double hybrid mods. Your third mod will always be the remaining category.
Gain 1 chem-mod
Gain 2 chem-mods
Gain 3 chem-mods and Overcharge them
Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.
Gain the T-Hex.
Each loss counts as 2 losses instead. Winning grants bonus loot.
(2) The first time Rogues fall below %Health they briefly become untargetable and dash towards an enemy within 4 hexes, preferring backliners.
(4) Additionally, attacking an enemy for the first time causes that enemy to bleed over 2.5 seconds.
Apply additional Bleed dealing 60% of the enemy max health.