13 / 53
4 791 maça göre kazanma Oranı 53.2%
Bu buildi direkt olarak oyun istemcine aktar:
En İyi Oyuncular ALL
Kouta de Braum37.5%
Başlangıç EşyalarıZaman Hedefi
@ 13 saniye
@ 6 dakika
@ 17 dakika
Braum yetenek sıraları
Braum duruma göre eşyalar
Braum Eşleştirmelere Genel Bakış
Braum Genel bilgileri
Passive: Braum's basic attacks and Q apply a stack of Concussive Blow to his target for 4 seconds. This stacks up to 4 times and will CC the afflicted target. Once afflicted by the Passive, Braum's allies' auto-attacks will also add stacks on the target.
This CC effect cannot occur on the same target more than once every few seconds.
Braum firs an ice-ram from his shield in the target direction, dealing magic damage to the first enemy hit and slowing them for 2 seconds.
Dashes to an allied unit, gaining and granting(only to champions) bonus armor and bonus magic resistance for 3 seconds.
Braum can target himself as well, instantly granting him the bonus resistances.
Braum raises his shield in the target direction for a few seconds and creates a barrier that intercepts incoming enemy projectiles and reduces the damage. The first instance of the damage blocked by his shield is negated completely. Braum will also gain 10% bonus Movement Speed and is ghosted while using this ability.
Braum slams his shield into the ground, creating a fissure in the target direction that deals magic damage to enemies as well as those around him. A field of ice then remains at the fissure's location for 4 seconds, slowing the enemies standing on it.
Braum doesn’t need to play aggressive 24/7. Wait for the enemy to engage and then turn the exchange around.
Always stick with your team, in particular, the ADC so you can protect and peel them with your E.
Don’t use your E to block damage in small trades. It’s best to save it for extended or long trades only so you do not run out of mana. Also, keeping your E off cooldown will help you if the enemy decides to commit to a full trade.
To engage from a long range W to an allied unit then Q and Flash mid animation. Once you confirm Q will land use R.