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Set 9.5: Runeterra Reforged Horizonbound
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TFT Augments Tier List - Best Augments in Set 9.5

Stay on top of the meta with our TFT augments tier list for Set Set 9.5. Mobalytics analyzes thousands of matches every day. Discover the best augments & their stats in Set Set 9.5.
Tier 1
Tier 2
Tier 3
Search icon
Tier
Icon
Augment
Avg Place
Win Rate
Pick Rate
S
bruiserheart1
Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Vi.

Avg Place
3.79
Win Rate
18.4%
Pick Rate
0.3%
sorcererheart1
Sorcerer Heart

Your team counts as having 1 additional Sorcerer. Gain a Swain.

Avg Place
3.80
Win Rate
18.7%
Pick Rate
0.3%
gunnerheart1
Gunner Heart

Your team counts as having 1 additional Gunner. Gain a Jinx.

Avg Place
3.95
Win Rate
18.6%
Pick Rate
0.3%
young-and-wild-and-free-i
Young and Wild and Free

You can always move freely on Carousel rounds. Gain a random item component.

Avg Place
4.00
Win Rate
16.2%
Pick Rate
0.5%
stationary-support-i
Stationary Support I

Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.

Avg Place
4.07
Win Rate
16.4%
Pick Rate
0.1%
missed-connections-i
Missed Connections

Gain a copy of each Tier One champion.

Avg Place
4.08
Win Rate
14.6%
Pick Rate
0.2%
red-buff-i
Red Buff

Your units' attacks burn their targets for 8% of their maximum Health over 8 seconds and reduce their targets' healing received by 50%.

Avg Place
4.17
Win Rate
14.9%
Pick Rate
0.8%
inconsistency
Inconsistency

If your streak is less than 3, gain 2 gold.

Avg Place
4.18
Win Rate
16.7%
Pick Rate
0.1%
cybernetic-bulk-i
Cybernetic Bulk I

Your champions holding an item gain 200 health.

Avg Place
4.20
Win Rate
15.0%
Pick Rate
0.2%
invoker-heart-1
Invoker Heart

Your team counts as having 1 additional Invoker. Gain a Soraka.

Avg Place
4.23
Win Rate
14.7%
Pick Rate
0.3%
blood-money-i
Blood Money

Gain 1 gold per 3 Health your Tactician loses.

Avg Place
4.23
Win Rate
16.6%
Pick Rate
0.1%
jobs-done-legend
Job's Done

Gain 2 Component Anvils.

Avg Place
4.23
Win Rate
12.7%
Pick Rate
0.1%
tinytitans1
Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Avg Place
4.24
Win Rate
12.7%
Pick Rate
0.9%
unifiedresistance1
Unified Resistance I

Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.

Avg Place
4.27
Win Rate
14.5%
Pick Rate
0.4%
one-two-five-i
One, Two, Five!

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

Avg Place
4.28
Win Rate
13.8%
Pick Rate
0.2%
silver-spoon-i
Silver Spoon

Gain 12 XP.

Avg Place
4.28
Win Rate
12.8%
Pick Rate
0.2%
latentforge1
Latent Forge

Gain an Ornn Item Anvil after 7 player combats.

Avg Place
4.28
Win Rate
14.5%
Pick Rate
0.1%
healing-orbs-i
Healing Orbs I

When an enemy dies, the nearest allied unit is healed for 300 health.

Avg Place
4.29
Win Rate
13.7%
Pick Rate
0.7%
pumpingup1
Pumping Up I

Your units gain 5% Attack Speed. Each round, increase this by 0.5%.

Avg Place
4.29
Win Rate
14.7%
Pick Rate
0.1%
A
cybernetic-leech-i
Cybernetic Leech I

Your units holding an item gain 80 Health and 15% Omnivamp.

Avg Place
4.31
Win Rate
14.4%
Pick Rate
0.5%
componentbuffet
Component Buffet

Whenever you would get a random component, instead gain a component anvil.

Avg Place
4.34
Win Rate
13.1%
Pick Rate
0.3%
buriedtreasures1
Buried Treasures I

At the start of the next 2 rounds, gain a random item component.

Avg Place
4.35
Win Rate
12.7%
Pick Rate
0.1%
iron-assets-i
Iron Assets

Gain a Component Anvil and 2 Gold.

Avg Place
4.35
Win Rate
12.6%
Pick Rate
0.1%
well-earned-comforts-legend-1
Well-Earned Comforts I

Your units gain 60 Health for each item equipped.

Avg Place
4.35
Win Rate
12.5%
Pick Rate
0.1%
rolling-for-days-1-legend
Rolling for Days I

Gain 10 free Shop refreshes. These Shop refreshes carry over between round.

Avg Place
4.35
Win Rate
12.1%
Pick Rate
0.1%
it-pays-to-learn-1-legend
It Pays to Learn I

Gain 10 XP and 8 gold.

Avg Place
4.36
Win Rate
13.1%
Pick Rate
0.1%
pandora
Pandora's Items

Gain a random component. At the start of each turn, items on your bench are randomized (excluding Force of Nature, Spatula, and consumables).

Avg Place
4.37
Win Rate
14.1%
Pick Rate
1.3%
training-reward-legend-1
Training Reward I

Gain 5 Gold and a Lesser Champion Duplicator.

Avg Place
4.37
Win Rate
12.2%
Pick Rate
0.2%
afk1
AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Avg Place
4.38
Win Rate
14.7%
Pick Rate
0.2%
all-natural-i
All Natural I

Your units with no items equipped gain 75 Health and heal for 3% of their max Health each second.

Avg Place
4.38
Win Rate
12.3%
Pick Rate
0.1%
final-grab-bag1legend
Final Grab Bag

Gain a random components, 10 gold, and a Reforger.

Avg Place
4.39
Win Rate
12.4%
Pick Rate
0.3%
spoils-of-war-1
Spoils of War I

When you kill an enemy unit, there's a 25% chance to drop loot.

Avg Place
4.39
Win Rate
16.1%
Pick Rate
0.1%
battle-ready1legend
Battle Ready I

Your team deals 5% more damage and takes 5% less damage.

Avg Place
4.39
Win Rate
14.0%
Pick Rate
0.1%
social-distance-i
Social Distancing I

Units that begin combat with no adjacent allies gain 15% Attack Damage and Ability Power.

Avg Place
4.40
Win Rate
12.7%
Pick Rate
0.2%
ascension1legend
Partial Ascension

After 15 seconds, your units deal 33% more damage.

Avg Place
4.40
Win Rate
11.7%
Pick Rate
0.1%
risky-moves-i
Risky Moves

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

Avg Place
4.41
Win Rate
15.8%
Pick Rate
0.2%
money1legend
Money!

Gain 10 gold. In 4 turns, gain 10 gold again.

Avg Place
4.41
Win Rate
15.0%
Pick Rate
0.1%
onetwosthree1
One, Twos, Three

Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.

Avg Place
4.41
Win Rate
12.2%
Pick Rate
0.1%
gotta-go-fastlegend1
Gotta Go Fast!!! I

Your units generate 10% more Mana and move 35% faster.

Avg Place
4.42
Win Rate
14.5%
Pick Rate
0.1%
consistency1
Consistency

Gain double streak gold.

Avg Place
4.44
Win Rate
16.1%
Pick Rate
0.2%
tiny-power1legend
Tiny Power I

Your units gain 7% Attack Damage, Ability Power, and Attack Speed.

Avg Place
4.44
Win Rate
11.6%
Pick Rate
0.1%
cutting-corners
Cutting Corners

Leveling up costs 3 XP less. You can now reach Level 10.

Avg Place
4.45
Win Rate
12.5%
Pick Rate
0.1%
unburdened1
Unburdened I

Your units without items equipped gain 35% Attack Speed.

Avg Place
4.46
Win Rate
11.3%
Pick Rate
0.1%
building-an-army-i
Army Building

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

Avg Place
4.47
Win Rate
11.7%
Pick Rate
0.7%
rogueheart1
Rogue Heart

Your team counts as having 1 additional Rogue. Gain a Zed.

Avg Place
4.48
Win Rate
10.8%
Pick Rate
0.2%
bronze-ticket-i
Bronze Ticket

Every 5 Shop refreshes, gain a free refresh.

Avg Place
4.49
Win Rate
13.6%
Pick Rate
0.4%
challengerheart1
Challenger Heart

Your team counts as having 1 additional Challenger. Gain a Warwick.

Avg Place
4.50
Win Rate
11.7%
Pick Rate
0.3%
item-grab-bag-1-legend
Item Grab Bag I

Gain 1 random completed item.

Avg Place
4.51
Win Rate
11.6%
Pick Rate
0.9%
jeweledlotus1
Jeweled Lotus I

Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 20% Critical Strike Chance.

Avg Place
4.51
Win Rate
11.7%
Pick Rate
0.7%
knowledge-download-1-legend
Knowledge Download I

Gain 12 Exp.

Avg Place
4.51
Win Rate
11.3%
Pick Rate
0.7%
zaunheart1
Zaun Heart

Your team counts as having 1 additional Zaun. Gain a Warwick.

Avg Place
4.51
Win Rate
11.6%
Pick Rate
0.1%
tiny-grab-bag-legend
Tiny Grab Bag

Gain a random component, 4 gold, a Magnetic Remover.

Avg Place
4.52
Win Rate
11.5%
Pick Rate
0.6%
on-a-roll-i
On a Roll

Whenever you 2* a unit, gain a free reroll.

Avg Place
4.53
Win Rate
12.1%
Pick Rate
0.3%
slayerheart1
Slayer Heart

Your team counts as having 1 additional Slayer. Gain a Qiyana.

Avg Place
4.57
Win Rate
12.9%
Pick Rate
0.2%
balanced-budget1
Balanced Budget I

At the start of the next 4 rounds, gain 4 gold

Avg Place
4.59
Win Rate
14.1%
Pick Rate
0.3%
pandorasbench1
Pandora's Bench

Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Avg Place
4.60
Win Rate
15.5%
Pick Rate
2.0%
branching-out-i
Branching Out

Gain a random Emblem and a Reforger.

Avg Place
4.62
Win Rate
12.1%
Pick Rate
0.8%
lategamespecialist1
Lategame Specialist

Gain 44 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

Avg Place
4.62
Win Rate
16.8%
Pick Rate
0.4%
bastionheart1
Bastion Heart

Your team counts as having 1 additional Bastion. Gain a Kassadin.

Avg Place
4.66
Win Rate
10.3%
Pick Rate
0.2%
caretakers-ally
Caretaker's Ally

When you reach Level 6, gain a 2-star Tier 3 unit ⇒ Each time you level up, gain the same random Tier 3 champion

Avg Place
4.66
Win Rate
10.6%
Pick Rate
0.1%
B
harmacist-1-2-3-i
Harmacist l

Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack.

Avg Place
4.30
Win Rate
14.2%
Pick Rate
0.7%
small-forge-1-legend
Small Forge

Gain a Component Anvil and 4 gold.

Avg Place
4.30
Win Rate
11.9%
Pick Rate
0.2%
recombobulator1
Recombobulator

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

Avg Place
4.72
Win Rate
12.4%
Pick Rate
0.4%
juggernautheart1
Juggernaut Heart

Your team counts as having 1 additional Juggernaut. Gain a Sett.

Avg Place
4.85
Win Rate
9.3%
Pick Rate
0.1%
vanquisher-heart
Vanquisher Heart

Your team counts as having 1 additional Vanquisher. Gain an Ashe.

Avg Place
4.93
Win Rate
8.0%
Pick Rate
0.2%