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Set 8.5: Monsters attack Glitched Out
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TFT Augments Tier List - Best Augments in Set 8.5

Tier 1
Tier 2
Tier 3
Hero
Search icon
Tier
Icon
Augment
Avg Place
Win Rate
Pick Rate
S
anima-squadheart1
Anima Squad Heart

Your team counts as having 1 additional Anima Squad. Gain a Jinx.

Avg Place
3.80
Win Rate
18.6%
Pick Rate
0.3%
infiniteamheart1
InfiniTeam Heart

Your team counts as having 1 additional Infiniteam. Gain a Sivir.

Avg Place
3.88
Win Rate
14.9%
Pick Rate
0.3%
duelistheart1
Duelist Heart

Your team counts as having 1 additional Duelist. Gain a Fiora.

Avg Place
4.25
Win Rate
11.3%
Pick Rate
0.3%
exiles1
Exiles I

Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

Avg Place
4.29
Win Rate
14.5%
Pick Rate
0.1%
afk1
AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Avg Place
4.33
Win Rate
15.0%
Pick Rate
0.2%
mascotheart1
Mascot Heart

Your team counts as having 1 additional Mascot. Gain a Malphite.

Avg Place
4.33
Win Rate
13.3%
Pick Rate
0.2%
sureshotheart1
Sureshot Heart

Your team counts as having 1 additional Sureshot. Gain a Sivir.

Avg Place
4.33
Win Rate
12.2%
Pick Rate
0.2%
cyberneticuplink1
Cybernetic Uplink I

Your champions holding an item gain 150 Health and restore 2 Mana per second.

Avg Place
4.33
Win Rate
13.9%
Pick Rate
0.1%
secondwind1
Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.

Avg Place
4.34
Win Rate
14.4%
Pick Rate
0.9%
bandofthieves1
Band of Thieves I

Gain 1 Thief's Gloves.

Avg Place
4.35
Win Rate
13.1%
Pick Rate
0.6%
gadgeteenheart1
Gadgeteen Heart

Your team counts as having 1 additional Gadgeteen. Gain an Poppy. (Only appears 4-2)

Avg Place
4.35
Win Rate
10.4%
Pick Rate
0.0%
tinytitans1
Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Avg Place
4.36
Win Rate
12.5%
Pick Rate
1.2%
bigfriend1
Big Friend I

Your units that start combat next to a unit with over 1600 Health take 7% less damage for the rest of combat.

Avg Place
4.36
Win Rate
12.2%
Pick Rate
0.0%
futuresight1
Future Sight I

Know who you will fight next. Gain a Zephyr.

Avg Place
4.38
Win Rate
14.8%
Pick Rate
0.2%
cyberneticshell1
Cybernetic Shell I

Your champions holding an item gain 150 Health and 20 Armor.

Avg Place
4.40
Win Rate
13.5%
Pick Rate
0.1%
featherweights1
Featherweights I

Your 1 and 2 cost units gain 25% movement and Attack Speed.

Avg Place
4.41
Win Rate
11.4%
Pick Rate
0.2%
A
thrillofthehunt1
Thrill of the Hunt I

Your units heal 350 Health on kill.

Avg Place
4.43
Win Rate
13.7%
Pick Rate
1.3%
preparation1
Preparation l

Units on your bench start at 1 stack and gain 25 Health, 4 Attack Damage and Ability Damage every round, up to 4 times.

Avg Place
4.43
Win Rate
14.3%
Pick Rate
0.3%
makeshift
Makeshift Armor I

Your units with no items gain 30 Armor and Magic Resist.

Avg Place
4.43
Win Rate
12.9%
Pick Rate
0.2%
defenderheart1
Defender Heart

Your team counts as having 1 additional Defender. Gain a Rell.

Avg Place
4.44
Win Rate
11.2%
Pick Rate
0.2%
itemgrabbag
Item Grab Bag I

Gain 1 random completed item.

Avg Place
4.45
Win Rate
12.3%
Pick Rate
0.9%
celestialblessing1
Celestial Blessing I

Your units heal for 12% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 250 Health.

Avg Place
4.47
Win Rate
13.5%
Pick Rate
0.8%
star-guardianheart1
Star Guardian Heart

Your team counts as having 1 additional Star Guardian. Gain a Rell.

Avg Place
4.51
Win Rate
10.8%
Pick Rate
0.2%
electrocharge1
Electrocharge I

When your units receive a critical strike, they deal 30/50/70/90 magic damage to nearby enemies. 1 sec cooldown.

Avg Place
4.52
Win Rate
11.8%
Pick Rate
0.3%
cybernetic1
Cybernetic Implants I

Your units equipped with an item gain 150 Health and 8 Attack Damage.

Avg Place
4.53
Win Rate
12.3%
Pick Rate
0.1%
consistency1
Consistency

Gain double streak gold.

Avg Place
4.54
Win Rate
14.8%
Pick Rate
0.5%
firstaidkit
First Aid Kit I

All healing and shielding received by your units is increased by 25%.

Avg Place
4.54
Win Rate
12.8%
Pick Rate
0.3%
standunited1
Stand United I

Your units gain 1 Attack Damage and Ability Power per Trait active across your team.

Avg Place
4.54
Win Rate
11.9%
Pick Rate
0.1%
ludensecho1
Luden's Echo I

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35/50/65/80 bonus magic damage.

Avg Place
4.55
Win Rate
11.6%
Pick Rate
0.4%
renegadeheart1
Renegade Heart

Your team counts as having 1 additional Renegade. Gain a Camille.

Avg Place
4.55
Win Rate
12.1%
Pick Rate
0.2%
spellslingerheart1
Spellslinger Heart

Your team counts as having 1 additional Spellslinger. Gain a Annie.

Avg Place
4.56
Win Rate
9.9%
Pick Rate
0.2%
battlemage1
Battlemage I

Your units that start combat in the front 2 rows gain 15 Ability Power.

Avg Place
4.59
Win Rate
11.7%
Pick Rate
0.3%
ox-forceheart1
Ox Force Heart

Your team counts as having 1 additional Ox Force. Gain a Fiora.

Avg Place
4.61
Win Rate
10.0%
Pick Rate
0.2%
brawlerheart1
Brawler Heart

Your team counts as having 1 additional Brawler. Gain a Vi.

Avg Place
4.64
Win Rate
10.1%
Pick Rate
0.4%
pandora
Pandora's Items

Gain a random component. At the start of each turn, items on your bench are randomized (excluding Force of Nature, Spatula, and consumables).

Avg Place
4.66
Win Rate
11.4%
Pick Rate
0.4%
heartheart1
Heart Heart

Your team counts as having 1 additional Heart. Gain a Lee Sin.

Avg Place
4.68
Win Rate
10.3%
Pick Rate
0.2%
a.d.m.i.nheart1
A.D.M.I.N Heart

Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.

Avg Place
4.69
Win Rate
10.6%
Pick Rate
0.3%
cqctraining1
Knife's Edge I

Your units that start combat in the front 2 rows gain 25% Attack Damage.

Avg Place
4.71
Win Rate
10.0%
Pick Rate
0.3%
triforce1
Tri Force I

Your 3-cost champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.

Avg Place
4.73
Win Rate
9.5%
Pick Rate
0.1%
lategamespecialist1
Lategame Specialist

Gain 44 gold when you reach Level 9.

Avg Place
4.74
Win Rate
16.2%
Pick Rate
0.2%
pandorasbench1
Pandora's Bench

Gain 2 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost. Champions can not transform into themselves.

Avg Place
4.78
Win Rate
13.5%
Pick Rate
0.7%
B
recombobulator1
Recombobulator

Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.

Avg Place
4.97
Win Rate
10.2%
Pick Rate
0.1%
hackerheart1
Hacker Heart

Your team counts as having 1 additional Hacker. Gain a Pyke.

Avg Place
5.12
Win Rate
7.7%
Pick Rate
0.1%