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Team comps

Sy'Fen Whispers

Last updated 6 days ago for 12.15 Patch

Tier

A

Synergies

whispers
Whispers
6
dragon
Dragon
1
bruiser
Bruiser
4
assassin
Assassin
2
tempest
Tempest
2
General info

This comp uses mainly Whispers - with Sy’fen as Dragon and main carry as well as a strong Bruiser frontline to support her. The Assassin Pyke is one of the best late game Whispers units that's also your secondary carry. Playing both these Whispers units has a really strong synergy to kill off enemy backline carries as Pyke is naturally an Assassin that can execute all targets your main carry Sy'fen charges through with her ability.

When to make

If you have strong Attack Damage items like Bloodthirster you can force this most games. Sy'Fen is an easy carry to flex into as long as you can find him.

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Leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 early if you have a good Bruiser starter with at least one Bruiser being 2 star. Level up to 5 right before or after carousel and try keeping up your winstreak.

  • If you're weak in the early game, you can opt to save gold and lose streak instead.

Stage 3

Before Wolves

1
2
3
4
5
6
7
  • At Round 3-2, level up to 6 regardless of your start. Activate 4 Bruiser with a good Backline carry.

  • If you've found all 3-cost Bruiser units, you can even play a full Bruiser 6 Board with Olaf as item holder.

Stage 4

Before Raptors

1
2
3
4
5
6
7
  • At Round 1, level up to 7. Roll down to stabilize your comp by finding at least 1 copy of Sy'fen and transition all the items from your early game carry. This should stabilize your board as well as activate Whispers 4.

  • After finding Sy'fen, save up gold again and level up to 8 to get your last powerspike by playing Whispers 6.

Game plan
Early Game

There aren't many early game Whispers units, so the ideal opener would be a Bruiser start with some early game carry in the backline. A strong opener like that would be Skarner and Shen in the frontline, with Nidalee as item-holder for Sy'fen later and Gnar in the back.

Mid Game

In the mid game, you get units like Sylas and Illaoi available to you. That will give you a beefy frontline that'll stall the fight long enough for your early game carry Nidalee.

Additional comp tips
  • When positioning this comp, make sure you always have your main carry Sy’fen on more of the far left or right hex of the frontline. This usually results in our Dragon hitting as many units as possible when using the ability.

  • Optional: If you find an Assassin Emblem - make sure to put it on Sy'fen and run 6 Whispers + 4 Assassin by adding in Talon.

Recommended Hextech Augments

titanicstrength2

Titanic Strength

Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.

secondwind2

Second Wind II

After 10 seconds of combat, your units heal 60% of their missing Health.

bruisercrown3

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and an Illaoi.

Carousel Priority
bf-sword
recurve-bow
negatron-cloak
chain-vest
giants-belt
Comp carries & items
Sy'fen
guinsoos-rageblade

Guinsoo's Rageblade

spell icon

10

spell icon

10%

needlessly-large-rod
recurve-bow
bloodthirster

Bloodthirster

spell icon

20

spell icon

10

negatron-cloak
bf-sword
quicksilver

Quicksilver

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15%

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20

negatron-cloak
sparring-gloves
Pyke
bloodthirster

Bloodthirster

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20

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10

negatron-cloak
bf-sword
blue-buff

Blue Buff

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15

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15

tear-of-the-goddess
tear-of-the-goddess
Sylas
locket-of-the-iron-solari

Locket of the Iron Solari

spell icon

10

spell icon

20

needlessly-large-rod
chain-vest
locket-of-the-iron-solari

Locket of the Iron Solari

spell icon

10

spell icon

20

needlessly-large-rod
chain-vest