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Team comps

Reroll Trynd

Last updated 3 days ago for 12.8 Patch

Tier

S

Synergies

chemtech
Chemtech
5
challenger
Challenger
4
clockwork
Clockwork
2
General info

This comp revolves around Tryndamere as the main slow roll carry of the team. Since he is a 3-cost unit, you will be slow rolling at level 7 for Tryndamere. Zac is the slow roll tank target, and Quinn is the backline slow roll target.

When to make

Go for this comp if you find a good amount of Tryndameres early, and/or if you have good Tryndamere items.

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Leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 early if you want to start a win streak. Level up to 5 to try and continue the streak.

  • If you're weak in the early game, you can opt to save gold and lose streak instead.

Stage 3

Before Wolves

1
2
3
4
5
6
7
  • At Round 3-2, level up to 6 regardless of your start. Put together the strongest team you can.

Stage 4

Before Raptors

1
2
3
4
5
6
7
  • At Round 1, level up to 7. Roll down to stabilize your comp if you are weak.

  • After hitting level 7, begin slow rolling for Tryndamere 3. Level up to 8 after you hit Tryndamere 3. If you are strong and have lots of gold, you can wait until level 8 before slow rolling, but this is very risky.

Game plan
Early Game

Simple enough, build around Challengers and Chemtech units early on.

Mid Game

You should be able to find Tryndamere at level 6, so your comp should be almost complete at level 6, minus the 4-cost units that might take longer to find.

Additional comp tips
  • When building items for Tryndamere, you want to build things that scale multiplicatively with Attack Speed. Since Tryndamere already has Challenger and Chemtech, you want to build items that scale his damage through ways other than Attack Speed. Infinity Edge and Last Whisper are some examples. Even still, items like Quicksilver and Bloodthirster are necessary for him as a melee carry, so don't just build all damage.

Recommended Hextech Augments

enguarde

En Garde

The first time an enemy is attacked by a Challenger, they are Disarmed for 3 seconds.

instantinjection

Instant Injection

Chemtechs now additionally trigger their bonuses at the start of combat.

cqctraining3

Knife's Edge III

Your units that start combat in the first 2 rows gain 50 Attack Damage.

Carousel Priority
bf-sword
negatron-cloak
sparring-gloves
Comp carries & items
Chemtech
Challenger
Tryndamere
quicksilver

Quicksilver

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15%

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20

negatron-cloak
sparring-gloves
infinity-edge

Infinity Edge

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10

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75%

bf-sword
sparring-gloves
bloodthirster

Bloodthirster

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10

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20

bf-sword
negatron-cloak
Chemtech
Bruiser
Zac
bramble-vest

Bramble Vest

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20

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20

chain-vest
chain-vest
warmogs-armor

Warmog's Armor

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150

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150

giants-belt
giants-belt
sunfire-cape

Sunfire Cape

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20

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150

chain-vest
giants-belt
Mercenary
Challenger
Quinn
spear-of-shojin

Spear of Shojin

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10

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15

bf-sword
tear-of-the-goddess
jeweled-gauntlet

Jeweled Gauntlet

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10

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15%

needlessly-large-rod
sparring-gloves