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Team comps

Karma Squid Combo

Last updated 2 days ago for 11.9 Patch

Tier

a

Synergies

god-king
God-King
1
revenant
Revenant
2
ironclad
Ironclad
2
invoker
Invoker
2
redeemed
Redeemed
3
dawnbringer
Dawnbringer
2
knight
Knight
2
General info

This comp combines Vel'Koz and Karma as dual magic damage carrys.

When to make

Go for this comp if you have good magic damage items.

leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 early if you want to start a win streak. Level up to 5 to try and continue the streak.

  • If you're weak in the early game, you can opt to save gold and lose streak instead.

Stage 3

Before Wolves

1
2
3
4
5
6
7
  • At Round 2, level up to 6 regardless of your start. Put together the strongest team you can.

Stage 4

Before Raptors

1
2
3
4
5
6
7
  • At Round 1, level up to 7. Roll down to stabilize your comp if you are weak. Afterward, save up to hit level 8 and complete your comp.

Game plan
Early Game

You can use anything early game, but try to have a magic damage dealer to hold items.

Mid Game

Continue adding in stronger units.

Additional comp tips
  • This comp is a solid idea if you are planning to build a Karma or Vel'Koz comp but find the other carry first. You could always transition into the comp that uses one of these carrys, but you can opt to run both if you have the items for both.

Carousel Priority
needlessly-large-rod
sparring-gloves
tear-of-the-goddess
bf-sword
Comp carries & items
Karma
jeweled-gauntlet

Jeweled Gauntlet

15%

10

needlessly-large-rod
sparring-gloves
blue-buff

Blue Buff

15

15

tear-of-the-goddess
tear-of-the-goddess
Vel'Koz
hextech-gunblade

Hextech Gunblade

10

10

bf-sword
needlessly-large-rod
jeweled-gauntlet

Jeweled Gauntlet

15%

10

needlessly-large-rod
sparring-gloves