This comp revolves around Ezreal as the main carry and is a slow roll comp. There aren't any large trait bonuses, just a bunch of small things like Jade, Tempest, Swiftshot, etc.
This comp is very simple to play. Go for it if you have good items or find a lot of Ezreals.
Stage 2
Before Krugs
Don't level up early to save up gold. Try to maintain a loss streak for extra gold income.
Once you have 50 gold, begin slow rolling for Ezreal, Leona and other optional units like Taric, Karma, Qiyana, Ashe, etc.
Stage 3
Before Wolves
You should look to hit level 6 once you have your 3 star units. If you don't have Ezreal by 4-1, roll down to find him and then proceed to level 6.
Stage 4
Before Raptors
After hitting level 6, you can save up for level 7 (If you are below 50 gold), or you can aggressively hit level 7 once you have enough gold.
Continue saving up for level 8 in order to add in more units, or roll for upgrades.
Rabadon's Deathcap is an efficient way to scale Ezreal's damage with one item. If you have a lot of gloves, however, you can also go for the Jeweled Gauntlet and Infinity Edge combo.
Recommended Hextech Augments

Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.

Featherweights I
Your 1 and 2 cost units gain 25% movement and Attack Speed.

Heroic Presence
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 6% of the shielded unit's max Health (up to once per second). Gain a Thresh.



