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Team comps

Dragonmancer Legend

Last updated 3 minutes ago for 12.12 Patch

Tier

A

Synergies

dragonmancer
Dragonmancer
6
legend
Legend
3
jade
Jade
4
shapeshifter
Shapeshifter
2
tempest
Tempest
2
General info

This comp revolves around the 3 Legend units and looks to buff up Volibear as much as possible with Dragonmancer units. This comp is great as you can flex with both Attack Damage and Ability Power items for Volibear and Anivia respectively.

When to make

This comp is fairly simply to force. You can have very flexible items to itemize either Volibear or Anivia. Augments are flexible in general, as you don't need anything specifically. If you can find Volibear / Anivia easily in the mid game, you can take that as a good sign to go for this comp.

Leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 early if you want to start a win streak. Level up to 5 to try and continue the streak.

  • If you're weak in the early game, you can opt to save gold and lose streak instead.

Stage 3

Before Wolves

1
2
3
4
5
6
7
  • At Round 3-2, level up to 6 regardless of your start. Put together the strongest team you can.

Stage 4

Before Raptors

1
2
3
4
5
6
7
  • At Round 1, level up to 7. Roll down to stabilize your comp if you are weak.

  • After hitting level 7, slow roll for Volibear/Anivia 3. Level up to 8 after you hit one of these units. If you are strong and have lots of gold, you can wait until level 8 before slow rolling, but this is risky.

Game plan
Early Game

You can easily transition from the early game with either attack damage or ability power items. Ezreal is a great early game carry that can use either type of item so let's build around him.

Mid Game

Once you find Volibear and Anivia, you can transition toward them and the final comp, but it won't be near complete until you find Ornn.

Additional comp tips
  • A good item to use in Legend comps is Chalice of Power. By placing this on a unit being absorbed by Anivia, you will be able to double dip. You will get the bonus AP from the item, and the Legend trait will also grant more AP from absorbing a unit that is holding Chalice.

  • Before going into 6 Dragonmancer at level 9, you can also run 6 Jade at level 8 by running Shi Oh Yu. Once you hit level 9, you can then look to pivot toward 6 Dragonmancer.

Recommended Hextech Augments

pandorasbench1

Pandora's Bench

Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.

tradesector2

Trade Sector

Gain a free Shop refresh each round.

inspire2

Inspire

When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 4 seconds. Gain a Ashe.

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recurve-bow
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Comp carries & items
edit
Anivia
hand-of-justice

Hand of Justice

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15%

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15

tear-of-the-goddess
sparring-gloves
morellonomicon

Morellonomicon

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10

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150

needlessly-large-rod
giants-belt
archangels-staff

Archangel's Staff

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15

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10

tear-of-the-goddess
needlessly-large-rod
edit
Volibear
guinsoos-rageblade

Guinsoo's Rageblade

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10

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10%

needlessly-large-rod
recurve-bow
bloodthirster

Bloodthirster

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20

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10

negatron-cloak
bf-sword
quicksilver

Quicksilver

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15%

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20

negatron-cloak
sparring-gloves
edit
Ornn
redemption

Redemption

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15

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150

tear-of-the-goddess
giants-belt
bramble-vest

Bramble Vest

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20

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20

chain-vest
chain-vest